Exemple #1
0
 public void ObjectHasUserSignal(Object obj, string signal, string context = "")
 {
     Output(ObjectX.HasUserSignal(obj, signal, context));
 }
Exemple #2
0
 public void ObjectDoesNotHaveUserSignal(Object obj, string signal, string context = "")
 {
     Output(ObjectX.DoesNotHaveUserSignal(obj, signal, context));
 }
Exemple #3
0
 public void ObjectIsNotBlockingSignals(Object obj, string context = "")
 {
     Output(ObjectX.IsNotBlockingSignals(obj, context));
 }
Exemple #4
0
 public void ObjectIsNotConnected(Object sender, string signal, Object receiver, string method, string context = "")
 {
     Output(ObjectX.IsNotConnected(sender, signal, receiver, method, context));
 }
Exemple #5
0
 public void ObjectIsNotQueuedForDeletion(Godot.Object obj, string context = "")
 {
     Output(ObjectX.IsNotQueuedForDeletion(obj, context));
 }
Exemple #6
0
 public void ObjectDoesNotHaveMethod(Godot.Object obj, string method, string context = "")
 {
     Output(ObjectX.DoesNotHaveMethod(obj, method, context));
 }
Exemple #7
0
 public void ObjectHasMethod(Godot.Object obj, string method, string context = "")
 {
     Output(ObjectX.HasMethod(obj, method, context));
 }