Esempio n. 1
0
 public override void render(Game game, World world, Camera camera, Vector3 position, int meta)
 {
     if(life > 2){
         world.prepareModelMatrix(camera, position, camera.rotation.Y+angle);
         FrameManager.shot1.render(game);
     }
 }
Esempio n. 2
0
 public override void render(Game game, World world, Camera camera, Vector3 position, int meta)
 {
     world.prepareModelMatrix(camera, position);
     FrameManager.playerDefault.render(game);
 }
Esempio n. 3
0
 public override void render(Game game, World world, Camera camera, Vector3 position, int meta)
 {
     if (meta == 0) {
         world.prepareModelMatrix(camera, position);
         FrameManager.playerDefault.render(game);
     }
     if (meta == 1 && swingVisable) {
         world.prepareModelMatrix(camera, position, -swingAngle);
         FrameManager.swing1.render(game);
     }
 }
Esempio n. 4
0
 public void render(Game game, World world, Camera camera, Vector3 position, int meta)
 {
     world.prepareModelMatrix(camera, position);
     renderGroup.render(game);
 }