public override void render(Game game, World world, Camera camera, Vector3 position, int meta) { if(life > 2){ world.prepareModelMatrix(camera, position, camera.rotation.Y+angle); FrameManager.shot1.render(game); } }
public override void render(Game game, World world, Camera camera, Vector3 position, int meta) { world.prepareModelMatrix(camera, position); FrameManager.playerDefault.render(game); }
public override void render(Game game, World world, Camera camera, Vector3 position, int meta) { if (meta == 0) { world.prepareModelMatrix(camera, position); FrameManager.playerDefault.render(game); } if (meta == 1 && swingVisable) { world.prepareModelMatrix(camera, position, -swingAngle); FrameManager.swing1.render(game); } }
public void render(Game game, World world, Camera camera, Vector3 position, int meta) { world.prepareModelMatrix(camera, position); renderGroup.render(game); }