protected virtual void OnNodeChanged(NodeChangedEventArgs e) { var handler = NodeChanged; if (handler != null) { NodeChanged(this, e); } }
protected virtual void OnNodeChanged(NodeChangedEventArgs e) { var handler = NodeChanged; if (handler != null)NodeChanged(this, e); }
private void VideoNodesControllerOnNodeChanged(object sender, NodeChangedEventArgs e) { var stateChangeEvent = new Event { Name = "CurrentStateChanged", EventArgs = new List<EventArg>() }; stateChangeEvent.EventArgs.Add(new EventArg() { Name = "NodeId", Value = string.Format("{0}", e.Old) }); stateChangeEvent.EventArgs.Add(new EventArg() { Name = "State", Value = "Idle" }); MainUI.Controller.SendEvent(stateChangeEvent); }