private void SellItems(Player player) { if (player.ItemStash.Count == 0) { Console.Clear(); Util.WriteLine("You don't have anything to sell."); Console.ReadKey(); return; } int site = 0; int maxSite; while (true) { maxSite = (player.ItemStash.Count - 1) / 7; if (site > maxSite) { site = maxSite; } Console.Clear(); player.OrderItemStashList(); Util.Write("Gold", ConsoleColor.DarkYellow); Util.Write(": "); Util.WriteLine(player.Gold + "\n", ConsoleColor.DarkYellow); Util.Write("Item ", ConsoleColor.DarkGray); Util.WriteLine("stash: " + (site + 1) + " / " + (maxSite + 1)); for (int i = 0; i < 7; ++i) { if (player.ItemStash.Count <= i + (site * 7)) { break; } Util.Write(i + 1 + " "); player.ItemStash[i + (site * 7)].Info(false); Util.Write(" - "); Util.Write(Convert.ToInt32((player.ItemStash[i + (site * 7)].Value() * valueMultiplier)) + "G\n", ConsoleColor.DarkYellow); } if (site > 0) { Util.WriteLine("8. Previous site"); } if (site < maxSite) { Util.WriteLine("9. Next site"); } Util.WriteLine("\n0. Exit"); int decision = Util.NumpadKeyToInt(Console.ReadKey()); if (decision == 0) { break; } else if (site > 0 && decision == 8) { site -= 1; } else if (site < maxSite && decision == 9) { site += 1; } else if (decision > 0 && decision < 8) { if (decision + (site * 7) < player.ItemStash.Count + 1) { player.Gold += Convert.ToInt32(player.ItemStash[decision - 1 + (site * 7)].Value() * valueMultiplier); Util.Write("\nYou sold "); Util.Write(player.ItemStash[decision - 1 + (site * 7)].Name, ConsoleColor.DarkGray); Util.Write(" for "); Util.WriteLine(Convert.ToInt32(player.ItemStash[decision - 1 + (site * 7)].Value() * valueMultiplier) + " G", ConsoleColor.DarkYellow); Console.ReadKey(); player.ItemStash.RemoveAt(decision - 1 + (site * 7)); } } } }