Esempio n. 1
0
        public static void DamageUntilDowned(Pawn p, bool allowBleedingWounds = true)
        {
            if (p.health.Downed)
            {
                return;
            }
            HediffSet hediffSet = p.health.hediffSet;

            p.health.forceIncap = true;
            IEnumerable <BodyPartRecord> source = from x in HealthUtility.HittablePartsViolence(hediffSet)
                                                  where !p.health.hediffSet.hediffs.Any((Hediff y) => y.Part == x && y.CurStage != null && y.CurStage.partEfficiencyOffset < 0f)
                                                  select x;
            int num = 0;

            while (num < 300 && !p.Downed && source.Any <BodyPartRecord>())
            {
                num++;
                BodyPartRecord bodyPartRecord = source.RandomElementByWeight((BodyPartRecord x) => x.coverageAbs);
                int            num2           = Mathf.RoundToInt(hediffSet.GetPartHealth(bodyPartRecord)) - 3;
                if (num2 >= 8)
                {
                    DamageDef damageDef;
                    if (bodyPartRecord.depth == BodyPartDepth.Outside)
                    {
                        if (!allowBleedingWounds && bodyPartRecord.def.bleedRate > 0f)
                        {
                            damageDef = DamageDefOf.Blunt;
                        }
                        else
                        {
                            damageDef = HealthUtility.RandomViolenceDamageType();
                        }
                    }
                    else
                    {
                        damageDef = DamageDefOf.Blunt;
                    }
                    int       num3 = Rand.RangeInclusive(Mathf.RoundToInt((float)num2 * 0.65f), num2);
                    HediffDef hediffDefFromDamage = HealthUtility.GetHediffDefFromDamage(damageDef, p, bodyPartRecord);
                    if (!p.health.WouldDieAfterAddingHediff(hediffDefFromDamage, bodyPartRecord, (float)num3))
                    {
                        DamageDef      def              = damageDef;
                        float          amount           = (float)num3;
                        float          armorPenetration = 999f;
                        BodyPartRecord hitPart          = bodyPartRecord;
                        DamageInfo     dinfo            = new DamageInfo(def, amount, armorPenetration, -1f, null, hitPart, null, DamageInfo.SourceCategory.ThingOrUnknown, null);
                        dinfo.SetAllowDamagePropagation(false);
                        p.TakeDamage(dinfo);
                    }
                }
            }
            if (p.Dead)
            {
                StringBuilder stringBuilder = new StringBuilder();
                stringBuilder.AppendLine(p + " died during GiveInjuriesToForceDowned");
                for (int i = 0; i < p.health.hediffSet.hediffs.Count; i++)
                {
                    stringBuilder.AppendLine("   -" + p.health.hediffSet.hediffs[i].ToString());
                }
                Log.Error(stringBuilder.ToString(), false);
            }
            p.health.forceIncap = false;
        }
Esempio n. 2
0
 public void AddDirect(Hediff hediff, DamageInfo?dinfo = default(DamageInfo?), DamageWorker.DamageResult damageResult = null)
 {
     if (hediff.def == null)
     {
         Log.Error("Tried to add health diff with null def. Canceling.");
     }
     else if (hediff.Part != null && !GetNotMissingParts().Contains(hediff.Part))
     {
         Log.Error("Tried to add health diff to missing part " + hediff.Part);
     }
     else
     {
         hediff.ageTicks = 0;
         hediff.pawn     = pawn;
         bool flag = false;
         for (int i = 0; i < hediffs.Count; i++)
         {
             if (hediffs[i].TryMergeWith(hediff))
             {
                 flag = true;
             }
         }
         if (!flag)
         {
             hediffs.Add(hediff);
             hediff.PostAdd(dinfo);
             if (pawn.needs != null && pawn.needs.mood != null)
             {
                 pawn.needs.mood.thoughts.situational.Notify_SituationalThoughtsDirty();
             }
         }
         bool flag2 = hediff is Hediff_MissingPart;
         if (!(hediff is Hediff_MissingPart) && hediff.Part != null && hediff.Part != pawn.RaceProps.body.corePart && GetPartHealth(hediff.Part) == 0f && hediff.Part != pawn.RaceProps.body.corePart)
         {
             bool flag3 = HasDirectlyAddedPartFor(hediff.Part);
             Hediff_MissingPart hediff_MissingPart = (Hediff_MissingPart)HediffMaker.MakeHediff(HediffDefOf.MissingBodyPart, pawn);
             hediff_MissingPart.IsFresh    = !flag3;
             hediff_MissingPart.lastInjury = hediff.def;
             pawn.health.AddHediff(hediff_MissingPart, hediff.Part, dinfo);
             damageResult?.AddHediff(hediff_MissingPart);
             if (flag3)
             {
                 if (dinfo.HasValue)
                 {
                     hediff_MissingPart.lastInjury = HealthUtility.GetHediffDefFromDamage(dinfo.Value.Def, pawn, hediff.Part);
                 }
                 else
                 {
                     hediff_MissingPart.lastInjury = null;
                 }
             }
             flag2 = true;
         }
         DirtyCache();
         if (flag2 && pawn.apparel != null)
         {
             pawn.apparel.Notify_LostBodyPart();
         }
         if (hediff.def.causesNeed != null && !pawn.Dead)
         {
             pawn.needs.AddOrRemoveNeedsAsAppropriate();
         }
     }
 }
Esempio n. 3
0
 public static void GiveInjuriesOperationFailureCatastrophic(Pawn p, BodyPartRecord part)
 {
     HealthUtility.GiveRandomSurgeryInjuries(p, 65, part);
 }
Esempio n. 4
0
 public static void GiveInjuriesOperationFailureRidiculous(Pawn p)
 {
     HealthUtility.GiveRandomSurgeryInjuries(p, 65, null);
 }
Esempio n. 5
0
 public static void GiveInjuriesOperationFailureMinor(Pawn p, BodyPartRecord part)
 {
     HealthUtility.GiveRandomSurgeryInjuries(p, 20, part);
 }
 private static void DoPlayLoad()
 {
     GraphicDatabase.Clear();
     DeepProfiler.Start("Load all active mods.");
     try
     {
         LoadedModManager.LoadAllActiveMods();
     }
     finally
     {
         DeepProfiler.End();
     }
     DeepProfiler.Start("Load language metadata.");
     try
     {
         LanguageDatabase.LoadAllMetadata();
     }
     finally
     {
         DeepProfiler.End();
     }
     LongEventHandler.SetCurrentEventText("LoadingDefs".Translate());
     DeepProfiler.Start("Copy all Defs from mods to global databases.");
     try
     {
         foreach (Type item in typeof(Def).AllSubclasses())
         {
             GenGeneric.InvokeStaticMethodOnGenericType(typeof(DefDatabase <>), item, "AddAllInMods");
         }
     }
     finally
     {
         DeepProfiler.End();
     }
     DeepProfiler.Start("Resolve cross-references between non-implied Defs.");
     try
     {
         DirectXmlCrossRefLoader.ResolveAllWantedCrossReferences(FailMode.Silent);
     }
     finally
     {
         DeepProfiler.End();
     }
     DeepProfiler.Start("Rebind defs (early).");
     try
     {
         DefOfHelper.RebindAllDefOfs(true);
     }
     finally
     {
         DeepProfiler.End();
     }
     DeepProfiler.Start("Generate implied Defs (pre-resolve).");
     try
     {
         DefGenerator.GenerateImpliedDefs_PreResolve();
     }
     finally
     {
         DeepProfiler.End();
     }
     DeepProfiler.Start("Resolve cross-references between Defs made by the implied defs.");
     try
     {
         DirectXmlCrossRefLoader.ResolveAllWantedCrossReferences(FailMode.LogErrors);
     }
     finally
     {
         DeepProfiler.End();
     }
     DeepProfiler.Start("Rebind DefOfs (final).");
     try
     {
         DefOfHelper.RebindAllDefOfs(false);
     }
     finally
     {
         DeepProfiler.End();
     }
     DeepProfiler.Start("Other def binding, resetting and global operations.");
     try
     {
         PlayerKnowledgeDatabase.ReloadAndRebind();
         LessonAutoActivator.Reset();
         CostListCalculator.Reset();
         PawnApparelGenerator.Reset();
         RestUtility.Reset();
         ThoughtUtility.Reset();
         PawnWeaponGenerator.Reset();
         ThinkTreeKeyAssigner.Reset();
         ThingCategoryNodeDatabase.FinalizeInit();
         TrainableUtility.Reset();
         HaulAIUtility.Reset();
         GenConstruct.Reset();
         WorkGiver_FillFermentingBarrel.Reset();
         WorkGiver_DoBill.Reset();
         Pawn.Reset();
         WorkGiver_InteractAnimal.Reset();
         WorkGiver_Warden_DoExecution.Reset();
         WorkGiver_GrowerSow.Reset();
         WorkGiver_Miner.Reset();
         MedicalCareUtility.Reset();
         InspectPaneUtility.Reset();
         GraphicDatabaseHeadRecords.Reset();
         DateReadout.Reset();
         ResearchProjectDef.GenerateNonOverlappingCoordinates();
         WorkGiver_FixBrokenDownBuilding.CacheTranslations();
         ItemCollectionGeneratorUtility.Reset();
         BaseGen.Reset();
         HealthUtility.Reset();
         ResourceCounter.ResetDefs();
         WildSpawner.Reset();
         ApparelProperties.Reset();
     }
     finally
     {
         DeepProfiler.End();
     }
     DeepProfiler.Start("Resolve references.");
     try
     {
         foreach (Type item2 in typeof(Def).AllSubclasses())
         {
             if (item2 != typeof(ThingDef))
             {
                 GenGeneric.InvokeStaticMethodOnGenericType(typeof(DefDatabase <>), item2, "ResolveAllReferences", true);
             }
         }
         DefDatabase <ThingDef> .ResolveAllReferences(true);
     }
     finally
     {
         DeepProfiler.End();
     }
     DeepProfiler.Start("Generate implied Defs (post-resolve).");
     try
     {
         DefGenerator.GenerateImpliedDefs_PostResolve();
     }
     finally
     {
         DeepProfiler.End();
     }
     if (Prefs.DevMode)
     {
         DeepProfiler.Start("Error check all defs.");
         try
         {
             foreach (Type item3 in typeof(Def).AllSubclasses())
             {
                 GenGeneric.InvokeStaticMethodOnGenericType(typeof(DefDatabase <>), item3, "ErrorCheckAllDefs");
             }
         }
         finally
         {
             DeepProfiler.End();
         }
     }
     LongEventHandler.SetCurrentEventText("Initializing".Translate());
     DeepProfiler.Start("Load keyboard preferences.");
     try
     {
         KeyPrefs.Init();
     }
     finally
     {
         DeepProfiler.End();
     }
     DeepProfiler.Start("Short hash giving.");
     try
     {
         ShortHashGiver.GiveAllShortHashes();
     }
     finally
     {
         DeepProfiler.End();
     }
     LongEventHandler.ExecuteWhenFinished(delegate
     {
         DeepProfiler.Start("Load backstories.");
         try
         {
             BackstoryDatabase.ReloadAllBackstories();
         }
         finally
         {
             DeepProfiler.End();
         }
     });
     LongEventHandler.ExecuteWhenFinished(delegate
     {
         DeepProfiler.Start("Inject selected language data into game data.");
         try
         {
             LanguageDatabase.activeLanguage.InjectIntoData();
             GenLabel.ClearCache();
         }
         finally
         {
             DeepProfiler.End();
         }
     });
     LongEventHandler.ExecuteWhenFinished(delegate
     {
         StaticConstructorOnStartupUtility.CallAll();
         if (Prefs.DevMode)
         {
             StaticConstructorOnStartupUtility.ReportProbablyMissingAttributes();
         }
     });
 }
Esempio n. 7
0
        private void CheckDuplicateDamageToOuterParts(DamageInfo dinfo, Pawn pawn, float totalDamage, DamageResult result)
        {
            if (!dinfo.AllowDamagePropagation || !dinfo.Def.harmAllLayersUntilOutside || dinfo.HitPart.depth != BodyPartDepth.Inside)
            {
                return;
            }
            BodyPartRecord parent = dinfo.HitPart.parent;

            do
            {
                if (pawn.health.hediffSet.GetPartHealth(parent) != 0f && parent.coverageAbs > 0f)
                {
                    Hediff_Injury hediff_Injury = (Hediff_Injury)HediffMaker.MakeHediff(HealthUtility.GetHediffDefFromDamage(dinfo.Def, pawn, parent), pawn);
                    hediff_Injury.Part   = parent;
                    hediff_Injury.source = dinfo.Weapon;
                    hediff_Injury.sourceBodyPartGroup = dinfo.WeaponBodyPartGroup;
                    hediff_Injury.Severity            = totalDamage;
                    if (hediff_Injury.Severity <= 0f)
                    {
                        hediff_Injury.Severity = 1f;
                    }
                    FinalizeAndAddInjury(pawn, hediff_Injury, dinfo, result);
                }
                if (parent.depth != BodyPartDepth.Outside)
                {
                    parent = parent.parent;
                    continue;
                }
                break;
            }while (parent != null);
        }
Esempio n. 8
0
        public static Pair <string, Color> GetPartConditionLabel(Pawn pawn, BodyPartRecord part)
        {
            float  partHealth = pawn.health.hediffSet.GetPartHealth(part);
            float  maxHealth  = part.def.GetMaxHealth(pawn);
            float  num        = partHealth / maxHealth;
            string empty      = string.Empty;
            Color  white      = Color.white;

            if (partHealth <= 0.0)
            {
                Hediff_MissingPart        hediff_MissingPart          = null;
                List <Hediff_MissingPart> missingPartsCommonAncestors = pawn.health.hediffSet.GetMissingPartsCommonAncestors();
                int num2 = 0;
                while (num2 < missingPartsCommonAncestors.Count)
                {
                    if (missingPartsCommonAncestors[num2].Part != part)
                    {
                        num2++;
                        continue;
                    }
                    hediff_MissingPart = missingPartsCommonAncestors[num2];
                    break;
                }
                if (hediff_MissingPart == null)
                {
                    bool fresh = false;
                    if (hediff_MissingPart != null && hediff_MissingPart.IsFreshNonSolidExtremity)
                    {
                        fresh = true;
                    }
                    bool solid = part.def.IsSolid(part, pawn.health.hediffSet.hediffs);
                    empty = HealthUtility.GetGeneralDestroyedPartLabel(part, fresh, solid);
                    white = Color.gray;
                }
                else
                {
                    empty = hediff_MissingPart.LabelCap;
                    white = hediff_MissingPart.LabelColor;
                }
            }
            else if (num < 0.40000000596046448)
            {
                empty = "SeriouslyImpaired".Translate();
                white = HealthUtility.DarkRedColor;
            }
            else if (num < 0.699999988079071)
            {
                empty = "Impaired".Translate();
                white = HealthUtility.ImpairedColor;
            }
            else if (num < 0.99900001287460327)
            {
                empty = "SlightlyImpaired".Translate();
                white = HealthUtility.SlightlyImpairedColor;
            }
            else
            {
                empty = "GoodCondition".Translate();
                white = HealthUtility.GoodConditionColor;
            }
            return(new Pair <string, Color>(empty, white));
        }
Esempio n. 9
0
        public static void DamageUntilDead(Pawn p)
        {
            HediffSet hediffSet = p.health.hediffSet;
            int       num       = 0;

            while (!p.Dead && num < 200 && HealthUtility.HittablePartsViolence(hediffSet).Any())
            {
                num++;
                BodyPartRecord bodyPartRecord = HealthUtility.HittablePartsViolence(hediffSet).RandomElementByWeight((BodyPartRecord x) => x.coverageAbs);
                int            num2           = Rand.RangeInclusive(8, 25);
                DamageDef      damageDef      = (bodyPartRecord.depth != BodyPartDepth.Outside) ? DamageDefOf.Blunt : HealthUtility.RandomViolenceDamageType();
                DamageDef      def            = damageDef;
                int            amount         = num2;
                BodyPartRecord hitPart        = bodyPartRecord;
                DamageInfo     dinfo          = new DamageInfo(def, amount, -1f, null, hitPart, null, DamageInfo.SourceCategory.ThingOrUnknown);
                p.TakeDamage(dinfo);
            }
            if (!p.Dead)
            {
                Log.Error(p + " not killed during GiveInjuriesToKill");
            }
        }