Esempio n. 1
0
        /// <summary>
        /// Next node
        /// </summary>
        /// <returns></returns>
        public bool Next()
        {
            switch (_action)
            {
            case Action.Right:
                _current = _right;

                while (_current.LEFT != 0)
                {
                    _current = read_node(_current.LEFT);
                }

                _action = _current.RIGHT != 0 ? Action.Right : Action.Parent;

                if (_action == Action.Right)
                {
                    _right = read_node(_current.RIGHT);
                }

                return(true);

            case Action.Parent:
                while (_current.PARENT != 0)
                {
                    VSAvlNode previous = _current;

                    _current = read_node(_current.PARENT);

                    if (_current.LEFT == previous.ID)
                    {
                        _action = _current.RIGHT != 0 ? Action.Right : Action.Parent;

                        if (_action == Action.Right)
                        {
                            _right = read_node(_current.RIGHT);
                        }

                        return(true);
                    }
                }

                _action = Action.End;

                return(false);

            case Action.Current:
                _action = _current.RIGHT != 0 ? Action.Right : Action.Parent;

                if (_current.RIGHT > 0)
                {
                    _right = read_node(_current.RIGHT);
                }

                return(true);


            default:
                return(false);
            }
        }
Esempio n. 2
0
        /// <summary>
        /// Read node
        /// </summary>
        /// <param name="id"></param>
        /// <returns></returns>
        public VSAvlNode read_node(long id)
        {
            VSAvlNode av = new VSAvlNode(this);

            av.Read(id);
            return(av);
        }
Esempio n. 3
0
        /// <summary>
        /// Balance after deletion
        /// </summary>
        /// <param name="node"></param>
        /// <param name="balance"></param>
        private void balance_delete(VSAvlNode bnode, int bal)
        {
            int       balance = bal;
            VSAvlNode node    = bnode;
            bool      ret     = false;

            while ((node != null) & (!ret))
            {
                balance = (node.BALANCE += balance);

                if (balance == -2)
                {
                    VSAvlNode left = read_node(node.LEFT);
                    if (left.BALANCE <= 0)
                    {
                        node = rotate_right(node);

                        if (node.BALANCE == 1)
                        {
                            ret = true;
                        }
                    }
                    else
                    {
                        node = rotate_left_right(node);
                    }
                }
                else if (balance == 2)
                {
                    VSAvlNode right = read_node(node.RIGHT);
                    if (right.BALANCE >= 0)
                    {
                        node = rotate_left(node);

                        if (node.BALANCE == -1)
                        {
                            ret = true;
                        }
                    }
                    else
                    {
                        node = rotate_right_left(node);
                    }
                }
                else if (balance != 0)
                {
                    ret = true;
                }

                VSAvlNode parent = null;
                if (node.PARENT > 0)
                {
                    parent  = read_node(node.PARENT);
                    balance = (parent.LEFT == node.ID) ? 1 : -1;
                }
                node = parent;
            }
        }
Esempio n. 4
0
        /// <summary>
        /// Balance tree after insertion
        /// </summary>
        /// <param name="b_node"></param>
        /// <param name="balance"></param>
        private void balance_insert(VSAvlNode bnode, int bal)
        {
            VSAvlNode node    = bnode;
            bool      ret     = false;
            int       balance = bal;

            while ((node != null) & (!ret))
            {
                balance = (node.BALANCE += balance);

                if (balance == 0)
                {
                    ret = true;
                }
                else
                {
                    if (balance == -2)
                    {
                        VSAvlNode left = read_node(node.LEFT);
                        if (left.BALANCE == -1)
                        {
                            rotate_right(node);
                        }
                        else
                        {
                            rotate_left_right(node);
                        }

                        ret = true;
                    }
                    else if (balance == 2)
                    {
                        VSAvlNode right = read_node(node.RIGHT);
                        if (right.BALANCE == 1)
                        {
                            rotate_left(node);
                        }
                        else
                        {
                            rotate_right_left(node);
                        }

                        ret = true;
                    }

                    VSAvlNode parent = null;
                    if (node.PARENT > 0)
                    {
                        parent  = read_node(node.PARENT);
                        balance = parent.LEFT == node.ID ? -1 : 1;
                    }
                    node = parent;
                }
            }
        }
Esempio n. 5
0
        /// <summary>
        /// Get ID by full or partial string key (first if if non-unique index)
        /// </summary>
        /// <param name="k"></param>
        /// <returns></returns>
        public long Find(byte[] key, bool partial = false)
        {
            long id = search_node(key, partial);

            if (id < 0)
            {
                return(-1);
            }

            VSAvlNode a = read_node(id);

            return(a.REF);
        }
Esempio n. 6
0
        /// <summary>
        /// Get all IDs by full byte key (single ID if unique index)
        /// </summary>
        /// <param name="k"></param>
        /// <returns></returns>
        public long[] FindAll(byte[] key, bool partial = false)
        {
            if (partial)
            {
                //string k = VSLib.ConvertByteToString(key);
                List <long> l = new List <long>();
                reset(key, true);

                while (Next())
                {
                    bool   eq = true;
                    byte[] b  = CurrentKeyBytes;

                    for (int i = 0; i < key.Length; i++)
                    {
                        if (key[i] != b[i])
                        {
                            eq = false;
                            break;
                        }
                    }

                    if (!eq)
                    {
                        break;
                    }

                    int j = CurrentRefs.Length;

                    for (int i = 0; i < j; i++)
                    {
                        l.Add(this.CurrentRefs[i]);
                    }
                }

                return(l.ToArray());
            }
            else
            {
                long id = search_node(key, false);

                if (id < 0)
                {
                    return(new long[0]);
                }

                VSAvlNode a = read_node(id);
                return(a.REFS);
            }
        }
Esempio n. 7
0
        /// <summary>
        /// Reset
        /// </summary>
        public void Reset()
        {
            _current = new VSAvlNode(this);
            if (ROOT > 0)
            {
                _right = _current = read_node(ROOT);

                _action = Action.Right;
            }
            else
            {
                _action = Action.End;
            }
        }
Esempio n. 8
0
        /// <summary>
        /// Rotate Left
        /// </summary>
        /// <param name="node"></param>
        /// <returns></returns>
        private VSAvlNode rotate_left(VSAvlNode node)
        {
            VSAvlNode right       = read_node(node.RIGHT);
            long      ParentID    = node.PARENT;
            long      RightLeftID = right.LEFT;


            right.PARENT = node.PARENT;
            right.LEFT   = node.ID;

            node.RIGHT  = RightLeftID;
            node.PARENT = right.ID;

            if (RightLeftID > 0)
            {
                VSAvlNode rightLeft = read_node(RightLeftID);
                rightLeft.PARENT = node.ID;
            }

            if (node.ID == ROOT)            //Root?
            {
                ROOT = right.ID;
            }
            else
            {
                VSAvlNode parent = read_node(ParentID);

                if (parent.RIGHT == node.ID)
                {
                    parent.RIGHT = right.ID;
                }
                else if (parent.LEFT == node.ID)
                {
                    parent.LEFT = right.ID;
                }
            }

            right.BALANCE--;

            node.BALANCE = -right.BALANCE;

            return(right);
        }
Esempio n. 9
0
        /// <summary>
        /// Search node by key
        /// </summary>
        /// <param name="key"></param>
        /// <returns>-1 - not found</returns>
        private long search_node(byte[] key, bool partial = false)
        {
            long ret_node = -1;
            long nodeID   = ROOT;

            while (nodeID > 0)
            {
                VSAvlNode node = read_node(nodeID);

                int compare = compare_keys(key, node.KEY, partial);
                //  __compares++;
                if (compare < 0)
                {
                    if (partial)
                    {
                        if (ret_node >= 0)
                        {
                            break;
                        }
                    }
                    nodeID = node.LEFT;
                }
                else if (compare > 0)
                {
                    nodeID = node.RIGHT;
                }
                else
                {
                    ret_node = node.ID;
                    if (!partial)
                    {
                        break;
                    }
                    else
                    {
                        nodeID = node.LEFT;
                    }
                }
            }

            return(ret_node);
        }
Esempio n. 10
0
        /// <summary>
        /// Rotate node right
        /// </summary>
        /// <param name="node"></param>
        /// <returns></returns>
        private VSAvlNode rotate_right(VSAvlNode node)
        {
            VSAvlNode left        = read_node(node.LEFT);
            long      LeftRightID = left.RIGHT;
            long      ParentID    = node.PARENT;

            left.PARENT = ParentID;
            left.RIGHT  = node.ID;

            node.LEFT   = LeftRightID;
            node.PARENT = left.ID;

            if (LeftRightID > 0)
            {
                VSAvlNode leftRight = read_node(LeftRightID);
                leftRight.PARENT = node.ID;
            }

            if (node.ID == ROOT)            //Root?
            {
                ROOT = left.ID;
            }
            else
            {
                VSAvlNode parent = read_node(ParentID);

                if (parent.LEFT == node.ID)
                {
                    parent.LEFT = left.ID;
                }
                else if (parent.RIGHT == node.ID)
                {
                    parent.RIGHT = left.ID;
                }
            }
            left.BALANCE++;

            node.BALANCE = -left.BALANCE;

            return(left);
        }
Esempio n. 11
0
        /// <summary>
        /// Create new AVLNODE - private method
        /// </summary>
        /// <param name="key"></param>
        /// <param name="value"></param>
        /// <param name="parent"></param>
        /// <returns></returns>
        private VSAvlNode create_node(byte[] key, long value, long parent)
        {
            VSAvlNode a = new VSAvlNode(this);

            if (POOL == 0)
            {
                POOL = sp.GetFreePoolNumber();
            }
            if (POOL < 0)
            {
                throw new VSException(DEFS.E0013_SPACE_NOT_AVAILABLE_CODE, "- no free pools for dynamic allocation");
            }

            a.Create(key, value, parent, POOL);
            if (ROOT == 0)
            {
                ROOT = a.ID;
            }

            return(a);
        }
Esempio n. 12
0
        /// <summary>
        /// Replace Node, used by "DeleteNode"
        /// </summary>
        /// <param name="node_id"></param>
        /// <param name="replacement_id"></param>
        private void replace_node(VSAvlNode target, VSAvlNode repl)
        {
            repl.PARENT = target.PARENT;

            if (target.ID == ROOT)
            {
                ROOT = repl.ID;
            }
            else
            {
                VSAvlNode parent = read_node(target.PARENT);
                if (parent.LEFT == target.ID)
                {
                    parent.LEFT = repl.ID;
                }
                else
                {
                    parent.RIGHT = repl.ID;
                }

                balance_delete(repl, 0);
            }
        }
Esempio n. 13
0
        /// <summary>
        /// Reset by key
        /// </summary>
        /// <param name="key"></param>
        private void reset(byte[] key, bool partial = false)
        {
            _current = new VSAvlNode(this);

            if (ROOT > 0)
            {
                long id = search_node(key, partial);
                if (id > 0)
                {
                    _action  = Action.Current;
                    _right   = read_node(id);
                    _current = _right;
                }
                else
                {
                    _action = Action.End;
                }
            }
            else
            {
                _action = Action.End;
            }
        }
Esempio n. 14
0
        /// <summary>
        /// Rotate Right Left
        /// </summary>
        /// <param name="node"></param>
        /// <returns></returns>
        private VSAvlNode rotate_right_left(VSAvlNode node)
        {
            VSAvlNode right            = read_node(node.RIGHT);
            VSAvlNode rightLeft        = read_node(right.LEFT);
            long      parentID         = node.PARENT;
            long      rightLeftLeftID  = rightLeft.LEFT;
            long      rightLeftRightID = rightLeft.RIGHT;

            rightLeft.PARENT = parentID;
            node.RIGHT       = rightLeftLeftID;
            right.LEFT       = rightLeftRightID;

            rightLeft.RIGHT = right.ID;
            rightLeft.LEFT  = node.ID;
            right.PARENT    = node.PARENT = rightLeft.ID;

            if (rightLeftLeftID > 0)
            {
                VSAvlNode rightLeftLeft = read_node(rightLeftLeftID);
                rightLeftLeft.PARENT = node.ID;
            }

            if (rightLeftRightID > 0)
            {
                VSAvlNode rightLeftRight = read_node(rightLeftRightID);
                rightLeftRight.PARENT = right.ID;
            }

            if (node.ID == ROOT)            //Root?
            {
                ROOT = rightLeft.ID;
            }
            else
            {
                VSAvlNode parent = read_node(parentID);
                if (parent.RIGHT == node.ID)
                {
                    parent.RIGHT = rightLeft.ID;
                }
                else
                {
                    parent.LEFT = rightLeft.ID;
                }
            }
            if (rightLeft.BALANCE == -1)
            {
                node.BALANCE  = 0;
                right.BALANCE = 1;
            }
            else if (rightLeft.BALANCE == 0)
            {
                node.BALANCE  = 0;
                right.BALANCE = 0;
            }
            else
            {
                node.BALANCE  = -1;
                right.BALANCE = 0;
            }

            rightLeft.BALANCE = 0;
            return(rightLeft);
        }
Esempio n. 15
0
        /// <summary>
        /// Add new index (bytes)
        /// </summary>
        /// <param name="key"></param>
        /// <param name="value"></param>
        /// <returns></returns>
        public long insert_node(byte[] key, long value)
        {
            long rc = -1;

            _current = null;

            VSAvlNode node = null;

            if (ROOT == 0)
            {
                ROOT = create_node(key, value, 0).ID;
                return(ROOT);
            }
            else
            {
                long nodeID = ROOT;

                while (nodeID > 0)
                {
                    node = read_node(nodeID);

                    int compare = compare_keys(key, node.KEY);

                    if (compare < 0)
                    {
                        if (node.LEFT == 0)
                        {
                            node.LEFT = create_node(key, value, node.ID).ID;
                            balance_insert(node, -1);
                            return(node.LEFT);
                        }
                        else
                        {
                            nodeID = node.LEFT;
                        }
                    }
                    else if (compare > 0)
                    {
                        if (node.RIGHT == 0)
                        {
                            node.RIGHT = create_node(key, value, node.ID).ID;
                            balance_insert(node, 1);
                            return(node.RIGHT);
                        }
                        else
                        {
                            nodeID = node.RIGHT;
                        }
                    }
                    else
                    { // Index value already exists
                        if (node.UNIQUE)
                        {
                            this.Error = "Index value already exists";
                            break;
                        }
                        else
                        {
                            if (node.add_ref(value))          // Add reference for non-unique value
                            {
                                rc = node.ID;
                            }
                            break;
                        }
                    }
                }
            }

            return(rc);
        }
Esempio n. 16
0
        /// <summary>
        /// Delete index by AvlNode Id and Object Id
        /// </summary>
        /// <param name="key"></param>
        /// <param name="obj_id">For non-unique index. 0 - delete all </param>
        /// <returns></returns>
        internal bool delete_avl_node(long avlnode_id, long obj_id)
        {
            VSAvlNode node = read_node(avlnode_id);

            if ((node.REF_COUNT > 1) & (obj_id > 0))
            {
                return(node.delete_ref(obj_id));
            }

            if (obj_id > 0)
            {
                if (obj_id != node.REF)
                {
                    Error = "ID " + obj_id.ToString() + " is not found for index node ID " + avlnode_id.ToString();
                    return(false);
                }
            }

            VSAvlNode left;
            VSAvlNode right;

            if (node.LEFT == 0)
            {
                if (node.RIGHT == 0)
                {
                    if (node.ID == ROOT)
                    {
                        ROOT = 0;
                        POOL = 0;
                    }
                    else
                    {
                        VSAvlNode parent = read_node(node.PARENT);

                        if (parent.LEFT == node.ID)
                        {
                            parent.LEFT = 0;
                            balance_delete(parent, 1);
                        }
                        else
                        {
                            parent.RIGHT = 0;
                            balance_delete(parent, -1);
                        }
                    }
                }
                else
                {
                    replace_node(node, read_node(node.RIGHT));
                }
            }
            else if (node.RIGHT == 0)
            {
                replace_node(node, read_node(node.LEFT));
            }
            else
            {
                VSAvlNode successor = read_node(node.RIGHT);

                if (successor.LEFT == 0)
                {
                    successor.PARENT  = node.PARENT;
                    successor.LEFT    = node.LEFT;
                    successor.BALANCE = node.BALANCE;

                    if (node.LEFT > 0)
                    {
                        left        = read_node(node.LEFT);
                        left.PARENT = successor.ID;
                    }

                    if (node.ID == ROOT)            //Is it root?
                    {
                        ROOT = successor.ID;
                    }
                    else
                    {
                        VSAvlNode parent = read_node(node.PARENT);
                        if (parent.LEFT == node.ID)
                        {
                            parent.LEFT = successor.ID;
                        }
                        else
                        {
                            parent.RIGHT = successor.ID;
                        }
                    }

                    balance_delete(successor, -1);
                }
                else
                {
                    while (successor.LEFT > 0)
                    {
                        successor = read_node(successor.LEFT);
                    }

                    VSAvlNode successorRight;
                    VSAvlNode successorParent = read_node(successor.PARENT);

                    if (successorParent.LEFT == successor.ID)
                    {
                        successorParent.LEFT = successor.RIGHT;
                    }
                    else
                    {
                        successorParent.RIGHT = successor.RIGHT;
                    }

                    if (successor.RIGHT > 0)
                    {
                        successorRight        = read_node(successor.RIGHT);
                        successorRight.PARENT = successorParent.ID;
                    }

                    successor.PARENT  = node.PARENT;
                    successor.LEFT    = node.LEFT;
                    successor.RIGHT   = node.RIGHT;
                    successor.BALANCE = node.BALANCE;

                    right        = read_node(node.RIGHT);
                    right.PARENT = successor.ID;

                    if (node.LEFT > 0)
                    {
                        left        = read_node(node.LEFT);
                        left.PARENT = successor.ID;
                    }

                    if (node.ID == ROOT)                //Root?
                    {
                        ROOT = successor.ID;
                    }
                    else
                    {
                        VSAvlNode parent = read_node(node.PARENT);
                        if (parent.LEFT == node.ID)
                        {
                            parent.LEFT = successor.ID;
                        }
                        else
                        {
                            parent.RIGHT = successor.ID;
                        }
                    }

                    balance_delete(successorParent, 1);
                }
            }
            _current = null;
            node.Delete();

            return(true);
        }
Esempio n. 17
0
        /// <summary>
        /// Rotate Left Right
        /// </summary>
        /// <param name="node"></param>
        /// <returns></returns>
        private VSAvlNode rotate_left_right(VSAvlNode node)
        {
            VSAvlNode left      = read_node(node.LEFT);
            VSAvlNode leftRight = read_node(left.RIGHT);
            long      parentID  = node.PARENT;

            long leftRightRightID = leftRight.RIGHT;
            long leftRightLeftID  = leftRight.LEFT;

            leftRight.PARENT = node.PARENT;
            node.LEFT        = leftRightRightID;
            left.RIGHT       = leftRightLeftID;
            leftRight.LEFT   = left.ID;
            leftRight.RIGHT  = node.ID;
            left.PARENT      = leftRight.ID;
            node.PARENT      = leftRight.ID;

            if (leftRightRightID > 0)
            {
                VSAvlNode leftRightRight = read_node(leftRightRightID);
                leftRightRight.PARENT = node.ID;
            }

            if (leftRightLeftID > 0)
            {
                VSAvlNode leftRightLeft = read_node(leftRightLeftID);
                leftRightLeft.PARENT = left.ID;
            }

            if (node.ID == ROOT)                //Root?
            {
                ROOT = leftRight.ID;
            }
            else
            {
                VSAvlNode parent = read_node(parentID);
                if (parent.LEFT == node.ID)
                {
                    parent.LEFT = leftRight.ID;
                }
                else
                {
                    parent.RIGHT = leftRight.ID;
                }
            }

            if (leftRight.BALANCE == 1)
            {
                node.BALANCE = 0;
                left.BALANCE = -1;
            }
            else if (leftRight.BALANCE == 0)
            {
                node.BALANCE = 0;
                left.BALANCE = 0;
            }
            else
            {
                node.BALANCE = 1;
                left.BALANCE = 0;
            }

            leftRight.BALANCE = 0;

            return(leftRight);
        }