Esempio n. 1
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        public override void Submit()
        {
            ParametersController controller = gObject.GetComponent <ParametersController>();

            if (null != controller && !controller.IsDeletable())
            {
                return;
            }

            ToolsUIManager.Instance.SpawnDeleteInstanceVFX(gObject);

            CommandGroup      constraintGroup = null;
            List <Constraint> constraints     = ConstraintManager.GetObjectConstraints(gObject);

            if (constraints.Count > 0)
            {
                constraintGroup = new CommandGroup("Constraints");
                foreach (Constraint constraint in constraints)
                {
                    new CommandRemoveConstraint(constraint.constraintType, constraint.gobject).Submit();
                }
            }

            Redo();
            CommandManager.AddCommand(this);

            if (null != constraintGroup)
            {
                constraintGroup.Submit();
            }
        }
Esempio n. 2
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        private void AddObject(GameObject gobject)
        {
            if (!items.TryGetValue(selectedItem, out AssetBankItem item))
            {
                Debug.LogWarning($"Item {gobject.name} not found in Asset Bank (id: {selectedItem})");
                return;
            }

            // Get the position of the mouthpiece into matrix
            Matrix4x4 matrix = SceneManager.RightHanded.worldToLocalMatrix * mouthpiece.localToWorldMatrix;

            Maths.DecomposeMatrix(matrix, out Vector3 t, out _, out _);
            Vector3 scale = Vector3.one;

            CommandGroup group = new CommandGroup("Instantiate Bank Object");

            try
            {
                // Add the object to scene
                ClearSelection();
                CommandAddGameObject command = new CommandAddGameObject(gobject);
                command.Submit();
                GameObject newObject = command.newObject;
                if (item.imported)
                {
                    ParametersController controller = newObject.GetComponent <ParametersController>();
                    if (null == controller)
                    {
                        controller            = newObject.AddComponent <ParametersController>();
                        controller.isImported = true;
                        controller.importPath = item.assetName;
                    }
                }

                // Set the object size to 20cm in the user space
                Bounds bounds = new Bounds();
                foreach (var subMeshFilter in newObject.GetComponentsInChildren <MeshFilter>())
                {
                    if (!useDefaultInstantiationScale)
                    {
                        bounds.Encapsulate(subMeshFilter.mesh.bounds);
                    }
                }
                if (bounds.size.magnitude > 0)
                {
                    scale *= (0.2f / bounds.size.magnitude) / GlobalState.WorldScale;  // 0.2: 20cm
                }
                AddToSelection(newObject);
                SceneManager.SetObjectMatrix(newObject, Matrix4x4.TRS(t, Quaternion.identity, scale));
                Selection.HoveredObject = newObject;
            }
            finally
            {
                group.Submit();
            }
        }
Esempio n. 3
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        public override void CopyParameters(ParametersController otherController)
        {
            base.CopyParameters(otherController);

            CameraController other = otherController as CameraController;

            focal      = other.focal;
            near       = other.near;
            far        = other.far;
            focus      = other.focus;
            aperture   = other.aperture;
            enableDOF  = other.enableDOF;
            filmHeight = other.filmHeight;
            filmWidth  = other.filmWidth;
            gateFit    = other.gateFit;
        }
Esempio n. 4
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        void UpdateTransformUI(GameObject gobject)
        {
            GameObject selected = null;

            foreach (GameObject o in Selection.SelectedObjects)
            {
                selected = o;
                break;
            }
            if (null == selected || gobject != selected)
            {
                return;
            }

            // Transform
            Vector3 localPosition = selected.transform.localPosition;

            posXButton.Text = localPosition.x.ToString();
            posYButton.Text = localPosition.y.ToString();
            posZButton.Text = localPosition.z.ToString();

            Vector3 localRotation = selected.transform.localEulerAngles;

            rotXButton.Text = localRotation.x.ToString();
            rotYButton.Text = localRotation.y.ToString();
            rotZButton.Text = localRotation.z.ToString();

            Vector3 localScale = selected.transform.localScale;

            scaleXButton.Text = localScale.x.ToString();
            scaleYButton.Text = localScale.y.ToString();
            scaleZButton.Text = localScale.z.ToString();

            ParametersController parametersController = selected.GetComponent <ParametersController>();

            if (null != parametersController)
            {
                posLockButton.Checked = parametersController.lockPosition;
                SetLockPosition(parametersController.lockPosition);
                rotLockButton.Checked = parametersController.lockRotation;
                SetLockRotation(parametersController.lockRotation);
                scaleLockButton.Checked = parametersController.lockScale;
                SetLockScale(parametersController.lockScale);
            }
        }
Esempio n. 5
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        public override void CopyParameters(ParametersController otherController)
        {
            base.CopyParameters(otherController);

            LightController other = otherController as LightController;

            Intensity       = other.Intensity;
            minIntensity    = other.minIntensity;
            maxIntensity    = other.maxIntensity;
            Color           = other.Color;
            CastShadows     = other.CastShadows;
            ShadowNearPlane = other.ShadowNearPlane;
            Range           = other.Range;
            minRange        = other.minRange;
            maxRange        = other.maxRange;
            OuterAngle      = other.OuterAngle;
            Sharpness       = other.Sharpness;
        }
Esempio n. 6
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        public static void RemoveConstraint <T>(GameObject gobject) where T : UnityEngine.Component
        {
            T           component  = gobject.GetComponent <T>();
            IConstraint constraint = component as IConstraint;

            ParametersController parametersController = gobject.GetComponent <ParametersController>();

            if (null != parametersController)
            {
                ConstraintType constraintType = ConstraintType.Unknown;
                switch (component)
                {
                case ParentConstraint _:
                    constraintType = ConstraintType.Parent;
                    break;

                case LookAtConstraint _:
                    constraintType = ConstraintType.LookAt;
                    break;
                }

                foreach (Constraint con in constraints)
                {
                    if (con.gobject == gobject && con.constraintType == constraintType)
                    {
                        GameObject.Destroy(con.lineGameObject);
                        constraints.Remove(con);
                        break;
                    }
                }
            }

            GameObject           source = constraint.GetSource(0).sourceTransform.gameObject;
            ParametersController sourceParametersController = source.GetComponent <ParametersController>();

            if (null != sourceParametersController)
            {
                sourceParametersController.RemoveConstraintHolder(gobject);
            }

            constraint.RemoveSource(0);
            GameObject.Destroy(component);
            GlobalState.FireObjectConstraint(gobject);
        }
Esempio n. 7
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 public void SetLockScale(bool value)
 {
     foreach (GameObject gobject in Selection.SelectedObjects)
     {
         if (value)
         {
             ParametersController controller = gobject.GetComponent <ParametersController>();
             if (null == controller)
             {
                 controller = gobject.AddComponent <ParametersController>();
             }
             controller.lockScale = value;
         }
         else
         {
             ParametersController controller = gobject.GetComponent <ParametersController>();
             if (null != controller)
             {
                 controller.lockScale = value;
             }
         }
     }
 }
Esempio n. 8
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        /// <summary>
        /// For imported objects, if something has changed (transform, material, sub-object...) mark it
        /// as non imported, so we can save and load it with all its modifications.
        /// </summary>
        /// <param name="gobject"></param>
        private static void SetAsNonImported(GameObject gobject, bool checkRoot = true)
        {
            ParametersController controller = gobject.GetComponent <ParametersController>();

            if (null != controller && controller.isImported && !checkRoot)
            {
                return;
            }

            // Search for an imported object in the object's hierarchy (parents)
            Transform parent = gobject.transform;

            while (null != parent && parent != RightHanded)
            {
                controller = parent.GetComponent <ParametersController>();
                if (null != controller && controller.isImported)
                {
                    controller.isImported = false;
                    controller.importPath = null;
                    return;
                }
                parent = parent.parent;
            }
        }
Esempio n. 9
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        protected override void DoUpdate()
        {
            // Base selection update
            base.DoUpdate();

            // Deform
            if (deformEnabled && activePlane != null)
            {
                VRInput.ButtonEvent(VRInput.primaryController, CommonUsages.trigger, () =>
                {
                    InitDeformerMatrix();
                    InitTransforms();

                    planeControllerDelta = FilterControllerDirection() - activePlane.transform.position; // in absolute coordinates

                    Vector3 initDelta = activePlane.transform.position - activePlane.opposite.position;
                    initMagnitude     = initDelta.magnitude; // initial scale value

                    OnStartDeform();
                }, () =>
                {
                    OnEndDeform();
                });
            }

            if (deformEnabled && deforming)
            {
                Vector3 controllerPosition = FilterControllerDirection();
                controllerPosition -= planeControllerDelta;

                Vector3 delta     = controllerPosition - activePlane.opposite.position;
                float   magnitude = delta.magnitude;

                float scaleFactor = magnitude / initMagnitude;

                Vector3 scale = new Vector3(scaleFactor, scaleFactor, scaleFactor);

                int  selectionCount     = Selection.ActiveObjects.Count;
                bool foundLightOrCamera = false;
                if (selectionCount == 1)
                {
                    foundLightOrCamera = IsHierarchical(Selection.ActiveObjects);
                }

                bool scaleAll = selectionCount != 1 || foundLightOrCamera || uniformScale;
                if (!scaleAll)
                {
                    scale = new Vector3(
                        activePlane.direction.x == 0f ? 1f : scale.x,
                        activePlane.direction.y == 0f ? 1f : scale.y,
                        activePlane.direction.z == 0f ? 1f : scale.z
                        );
                }

                Matrix4x4 scaleMatrix          = Matrix4x4.TRS(Vector3.zero, Quaternion.identity, scale);
                Matrix4x4 transformationMatrix = initOppositeMatrix * scaleMatrix;

                TransformSelection(transformationMatrix * initMouthPieceWorldToLocal);
            }

            // Bounds
            if (deformEnabled)
            {
                ComputeSelectionBounds();
                bool enable = Selection.ActiveObjects.Count != 0;
                if (Selection.ActiveObjects.Count == 1)
                {
                    foreach (GameObject gobject in Selection.ActiveObjects)
                    {
                        ParametersController controller = gobject.GetComponent <ParametersController>();
                        if (null != controller && !controller.IsDeformable())
                        {
                            enable = false;
                        }
                    }
                }
                boundingBox.SetActive(enable);
            }

            // Move grid with object(s), enable/disable it.
            UpdateGrid();
        }
Esempio n. 10
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        public static void AddLookAtConstraint(GameObject gobject, GameObject target, int index = -1)
        {
            LookAtConstraint constraint = gobject.GetComponent <LookAtConstraint>();

            if (null == constraint)
            {
                constraint = gobject.AddComponent <LookAtConstraint>();
                ParametersController parametersController = gobject.GetComponent <ParametersController>();
                if (null == parametersController)
                {
                    gobject.AddComponent <ParametersController>();
                }
                Constraint newConstraint = new Constraint {
                    gobject = gobject, target = target.transform, constraintType = ConstraintType.LookAt
                };
                if (index == -1)
                {
                    constraints.Add(newConstraint);
                }
                else
                {
                    constraints.Insert(index, newConstraint);
                }

                ParametersController targetParametersController = target.GetComponent <ParametersController>();
                if (null == targetParametersController)
                {
                    targetParametersController = target.AddComponent <ParametersController>();
                }
                targetParametersController.AddConstraintHolder(gobject);
            }
            else
            {
                // update visual target for LineRenderer
                foreach (Constraint c in constraints)
                {
                    if (c.gobject == gobject && c.constraintType == ConstraintType.LookAt)
                    {
                        c.target = target.transform;
                        break;
                    }
                }
            }
            ConstraintSource source;

            if (constraint.sourceCount == 0)
            {
                source = new ConstraintSource();
                constraint.AddSource(source);
            }
            else
            {
                source = constraint.GetSource(0);
            }

            source.sourceTransform = target.transform;
            source.weight          = 1f;
            constraint.SetSource(0, source);
            constraint.rotationOffset = new Vector3(0, 180, 0);

            constraint.constraintActive = true;

            GlobalState.FireObjectConstraint(gobject);
        }
Esempio n. 11
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        public static void AddParentConstraint(GameObject gobject, GameObject target, int index = -1)
        {
            ParentConstraint constraint = gobject.GetComponent <ParentConstraint>();

            if (null == constraint)
            {
                constraint = gobject.AddComponent <ParentConstraint>();
                ParametersController parametersController = gobject.GetComponent <ParametersController>();
                if (null == parametersController)
                {
                    gobject.AddComponent <ParametersController>();
                }
                Constraint newConstraint = new Constraint {
                    gobject = gobject, target = target.transform, constraintType = ConstraintType.Parent
                };
                if (index == -1)
                {
                    constraints.Add(newConstraint);
                }
                else
                {
                    constraints.Insert(index, newConstraint);
                }
                ParametersController targetParametersController = target.GetComponent <ParametersController>();
                if (null == targetParametersController)
                {
                    targetParametersController = target.AddComponent <ParametersController>();
                }
                targetParametersController.AddConstraintHolder(gobject);
            }
            else
            {
                // update visual target for LineRenderer
                foreach (Constraint c in constraints)
                {
                    if (c.gobject == gobject && c.constraintType == ConstraintType.Parent)
                    {
                        c.target = target.transform;
                        break;
                    }
                }
            }

            ConstraintSource source;

            if (constraint.sourceCount == 0)
            {
                source = new ConstraintSource();
                constraint.AddSource(source);
            }
            else
            {
                source = constraint.GetSource(0);
            }
            source.sourceTransform = target.transform;
            source.weight          = 1f;
            constraint.SetSource(0, source);

            constraint.translationAtRest = gobject.transform.localPosition;
            constraint.rotationAtRest    = gobject.transform.localRotation.eulerAngles;

            Vector3 offset = Vector3.Scale(target.transform.InverseTransformPoint(gobject.transform.position), target.transform.lossyScale);

            constraint.SetTranslationOffset(0, offset);

            Quaternion quat = Quaternion.Inverse(target.transform.rotation) * gobject.transform.rotation;

            constraint.SetRotationOffset(0, quat.eulerAngles);

            constraint.constraintActive = true;

            GlobalState.FireObjectConstraint(gobject);
        }
Esempio n. 12
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 public override void CopyParameters(ParametersController sourceController)
 {
     lockPosition = sourceController.lockPosition;
     lockRotation = sourceController.lockRotation;
     lockScale    = sourceController.lockScale;
 }
Esempio n. 13
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        void SetRecursiveLayerSmart(GameObject gObject, LayerType layerType, bool isChild = false)
        {
            string layerName = LayerMask.LayerToName(gObject.layer);

            bool isSkinMesh = gObject.TryGetComponent <SkinnedMeshRenderer>(out SkinnedMeshRenderer mesh);

            //
            // SELECT
            //
            if (layerType == LayerType.Selection)
            {
                if (layerName == "Default")
                {
                    if (isChild && !Selection.IsSelected(gObject) && !isSkinMesh)
                    {
                        layerName = "SelectionChild";
                    }
                    else
                    {
                        layerName = "Selection";
                    }
                }
                else if (layerName == "Hover" || layerName == "HoverChild")
                {
                    if (isChild && !Selection.IsSelected(gObject) && !isSkinMesh)
                    {
                        layerName = "SelectionChild";
                    }
                    else
                    {
                        layerName = "Selection";
                    }
                }
                else if (layerName == "CameraHidden")
                {
                    layerName = "SelectionCameraHidden";
                }
                else if (layerName == "HoverCameraHidden")
                {
                    layerName = "SelectionCameraHidden";
                }
            }
            //
            // HOVER
            //
            else if (layerType == LayerType.Hover)
            {
                if (layerName == "Default")
                {
                    if (isChild && !Selection.IsSelected(gObject) && !isSkinMesh)
                    {
                        layerName = "HoverChild";
                    }
                    else
                    {
                        layerName = "Hover";
                    }
                }
                else if (layerName == "Selection" || layerName == "SelectionChild")
                {
                    if (isChild && !Selection.IsSelected(gObject) && !isSkinMesh)
                    {
                        layerName = "HoverChild";
                    }
                    else
                    {
                        layerName = "Hover";
                    }
                }
                else if (layerName == "CameraHidden")
                {
                    layerName = "HoverCameraHidden";
                }
                else if (layerName == "SelectionCameraHidden")
                {
                    layerName = "HoverCameraHidden";
                }
            }
            //
            // RESET layer
            //
            else if (layerType == LayerType.Default)
            {
                if (layerName == "SelectionCameraHidden")
                {
                    layerName = "CameraHidden";
                }
                else if (layerName == "Hover" || layerName == "HoverChild")
                {
                    string parentLayer = "";
                    if (HasParentOrConstraintSelected(gObject.transform, ref parentLayer))
                    {
                        layerName = parentLayer + "Child";
                    }
                    else
                    {
                        layerName = "Default";
                    }
                }
                else if (layerName == "HoverCameraHidden")
                {
                    layerName = "CameraHidden";
                }
                else if (layerName == "Selection" || layerName == "SelectionChild")
                {
                    string parentLayer = "";
                    if (HasParentOrConstraintSelected(gObject.transform, ref parentLayer))
                    {
                        layerName = parentLayer + "Child";
                    }
                    else
                    {
                        layerName = "Default";
                    }
                }
            }

            gObject.layer = LayerMask.NameToLayer(layerName);
            for (int i = 0; i < gObject.transform.childCount; i++)
            {
                SetRecursiveLayerSmart(gObject.transform.GetChild(i).gameObject, layerType, true);
            }

            ParametersController parametersConstroller = gObject.GetComponent <ParametersController>();

            if (null != parametersConstroller)
            {
                foreach (GameObject sourceConstraint in parametersConstroller.constraintHolders)
                {
                    if (!Selection.IsSelected(sourceConstraint))
                    {
                        SetRecursiveLayerSmart(sourceConstraint, layerType, true);
                    }
                }
            }
        }