Esempio n. 1
0
    private void CreateBoomerang()
    {
        //Удаляем прежний бумеранг при необходимости
        if (boomerang)
        {
            Destroy(boomerang.gameObject);
            boomerang = null;
        }

        if (string.IsNullOrEmpty(inventoryData.activeBoomerang))
        {
            inventoryData.activeBoomerang = DefaultInventoryData.IdStandardBoomerang;
        }

        var data = inventoryData.items.Find(x => x.id == inventoryData.activeBoomerang);

        //Создание бумеранга
        var prefab = Resources.Load <GameObject>(string.Format(@"Prefabs/Skins/{0}/Boomerang", data.id));
        var obj    = Instantiate(prefab, gameboard);

        boomerang = obj.GetComponent <BoomerangController>();
        boomerang.Initialize(data);

        //Events
        EventUpdateBoomerang?.Invoke();
        EventShowMainMenu?.Invoke();
    }
Esempio n. 2
0
    void Start()
    {
        aud = GetComponent <AudioSource> ();
        if (PlayerState.easterEgg)
        {
            aud.clip = superSecretSong;
        }

        for (int i = 1; i <= GlobalControl.NumPlayers; ++i)
        {
            isAlive [i] = true;
            GameObject player = Instantiate(playerPrefab, Vector3.zero, Quaternion.identity);
            player.GetComponent <PlayerController> ().playerNum = i;
            players [i] = player;
            // in case of 10000 players
        }

        GameObject boomerangObject = Instantiate(boomerangPrefab, new Vector3(100f, 100f, 0f), Quaternion.identity);

        boomerang     = boomerangObject.GetComponent <BoomerangController> ();
        boomerang.man = this;

        CheckNumPlayers();
        StartNewRound();
    }
Esempio n. 3
0
 void Start()
 {
     tpc                  = GameManager.instance.tpc;
     altOS                = GameManager.instance.altOS;
     hookshot             = GetComponent <HookshotController>();
     hookshot.altweapons  = this;
     boomerang            = GetComponent <BoomerangController>();
     boomerang.altweapons = this;
     bow                  = GetComponent <BowController>();
     bow.altweapons       = this;
 }
Esempio n. 4
0
 public void GetBoomerang(BoomerangController bController)
 {
     holding = true;
     if (!isDead)
     {
         spriteRenderer.color = Color.yellow;
     }
     bController.GetHolder(this.gameObject);
     boomerang = bController.gameObject;
     boomerang.SetActive(false);
 }