protected virtual void SetColliderState(bool state, InteractableObjectEventArgs e)
        {
            if (addMenuCollider && menuCollider != null)
            {
                if (state)
                {
                    menuCollider.enabled = true;
                    menuCollider.center  = desiredColliderCenter;
                }
                else
                {
                    bool       should              = true;
                    Collider[] colliders           = eventsManager.GetComponents <Collider>();
                    Collider[] controllerColliders = e.interactingObject.GetComponent <VRTK_InteractTouch>().ControllerColliders();
                    for (int i = 0; i < colliders.Length; i++)
                    {
                        Collider collider = colliders[i];
                        if (collider != menuCollider)
                        {
                            for (int j = 0; j < controllerColliders.Length; j++)
                            {
                                Collider controllerCollider = controllerColliders[j];
                                if (controllerCollider.bounds.Intersects(collider.bounds))
                                {
                                    should = false;
                                }
                            }
                        }
                    }

                    if (should)
                    {
                        menuCollider.center      = new Vector3(100000000.0f, 100000000.0f, 100000000.0f); // This needs to be done to get OnTriggerExit() to fire, unfortunately
                        waitingToDisableCollider = true;                                                  // Need to give other things time to realize that they're not colliding with this anymore, so do it a couple FixedUpdates
                    }
                    else
                    {
                        menuCollider.enabled = false;
                    }
                }
            }
        }
Esempio n. 2
0
        private void SetColliderState(bool state, InteractableObjectEventArgs e)
        {
            if (addMenuCollider && menuCollider != null)
            {
                if (state)
                {
                    menuCollider.enabled = true;
                    menuCollider.center  = desiredColliderCenter;
                }
                else
                {
                    bool           should             = true;
                    Collider[]     colliders          = eventsManager.GetComponents <Collider>();
                    SphereCollider controllerCollider = e.interactingObject.GetComponent <SphereCollider>();
                    foreach (Collider collider in colliders)
                    {
                        if (collider != menuCollider)
                        {
                            if (controllerCollider.bounds.Intersects(collider.bounds))
                            {
                                should = false;
                            }
                        }
                    }

                    if (should)
                    {
                        menuCollider.center      = new Vector3(100000000.0f, 100000000.0f, 100000000.0f); // This needs to be done to get OnTriggerExit() to fire, unfortunately
                        waitingToDisableCollider = true;                                                  // Need to give other things time to realize that they're not colliding with this anymore, so do it a couple FixedUpdates
                    }
                    else
                    {
                        menuCollider.enabled = false;
                    }
                }
            }
        }