Esempio n. 1
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 protected virtual void OnHeadsetCollisionDetect(object sender, HeadsetCollisionEventArgs e)
 {
     if (ValidTarget(e.collider))
     {
         Invoke("StartFade", timeTillFade);
     }
 }
Esempio n. 2
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 public virtual void OnHeadsetCollisionDetect(HeadsetCollisionEventArgs e)
 {
     if (HeadsetCollisionDetect != null)
     {
         HeadsetCollisionDetect(this, e);
     }
 }
Esempio n. 3
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 public virtual void OnHeadsetCollisionEnded(HeadsetCollisionEventArgs e)
 {
     if (HeadsetCollisionEnded != null)
     {
         HeadsetCollisionEnded(this, e);
     }
 }
Esempio n. 4
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 private void OnHeadsetCollision(object sender, HeadsetCollisionEventArgs e)
 {
     if (resetPositionOnCollision && lastGoodPositionSet)
     {
         transform.position = lastGoodPosition;
     }
 }
Esempio n. 5
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 protected virtual void OnHeadsetCollisionEnded(object sender, HeadsetCollisionEventArgs e)
 {
     if (ValidTarget(e.collider))
     {
         CancelInvoke("StartFade");
         headsetFade.Unfade(blinkTransitionSpeed);
     }
 }
 private void OnHeadsetCollision(object sender, HeadsetCollisionEventArgs e)
 {
     if (lastGoodPositionSet)
     {
         SteamVR_Fade.Start(Color.black, 0f);
         this.transform.position = lastGoodPosition;
     }
 }
Esempio n. 7
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 private void OnHeadsetCollision(object sender, HeadsetCollisionEventArgs e)
 {
     if (resetPositionOnCollision && lastGoodPositionSet)
     {
         SteamVR_Fade.Start(Color.black, 0f);
         this.transform.position = lastGoodPosition;
     }
 }
Esempio n. 8
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 private void OnHeadsetCollision(object sender, HeadsetCollisionEventArgs e)
 {
     if (resetPositionOnCollision && lastGoodPositionSet)
     {
         VRTK_SDK_Bridge.HeadsetFade(Color.black, 0f);
         transform.position = lastGoodPosition;
     }
 }
 protected virtual void OnHeadsetCollisionDetect(object sender, VRTK.HeadsetCollisionEventArgs e)
 {
     if (Time.time - lastHit > 1f)
     {
         lastHit = Time.time;
         if (e.collider.name.Contains("Bullet"))
         {
             dealDamage(34);
         }
     }
 }
        public virtual void OnHeadsetCollisionDetect(HeadsetCollisionEventArgs e)
        {
            if (HeadsetCollisionDetect != null)
            {
                HeadsetCollisionDetect(this, e);
                // ADDED

                /*if (e.collider.gameObject.CompareTag("lol")) {
                 *  //Debug.Log(Camera.main.transform.parent.gameObject.name);
                 *  Debug.Log("You are moving at during collision:\t" + Camera.main.transform.localPosition);
                 *  if (Camera.main.transform.parent.transform.localPosition.x < 0) {
                 *      //Vector3.Lerp(transform.position, touchedPos, Time.deltaTime);
                 *      Camera.main.transform.parent.transform.localPosition = Vector3.Lerp(Camera.main.transform.parent.transform.localPosition,
                 *                                                          new Vector3(Camera.main.transform.localPosition.x + 0.15f,
                 *                                                          0f,
                 *                                                          Camera.main.transform.localPosition.z),
                 *                                                          Time.deltaTime);
                 *      Camera.main.transform.parent.transform.localPosition += new Vector3(Camera.main.transform.localPosition.x + 0.15f,
                 *                                  0f,
                 *                                  Camera.main.transform.localPosition.z);
                 *  } else if (Camera.main.transform.parent.transform.localPosition.x > 0) {
                 *      Camera.main.transform.parent.transform.localPosition -= new Vector3(Camera.main.transform.localPosition.x - 0.15f,
                 *                                  0f,
                 *                                  Camera.main.transform.localPosition.z);
                 *  }
                 *  if (Camera.main.transform.parent.transform.localPosition.z > 0) {
                 *      Camera.main.transform.parent.transform.localPosition -= new Vector3(Camera.main.transform.localPosition.x,
                 *                                  0f,
                 *                                  Camera.main.transform.localPosition.z  - 0.15f);
                 *  } else if (Camera.main.transform.parent.transform.localPosition.z < 0) {
                 *      Camera.main.transform.parent.transform.localPosition += new Vector3(Camera.main.transform.localPosition.x,
                 *                                  0f,
                 *                                  Camera.main.transform.localPosition.z  + 0.15f);
                 *  }
                 * }*/
            }
        }
Esempio n. 11
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 // Token: 0x06001A8F RID: 6799 RVA: 0x0008C1F8 File Offset: 0x0008A3F8
 protected virtual void HeadsetCollisionDetect(object sender, HeadsetCollisionEventArgs e)
 {
     this.StartCollision(e.collider.gameObject, e.collider);
 }
Esempio n. 12
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 protected virtual void OnHeadsetCollisionEnded(object sender, HeadsetCollisionEventArgs e)
 {
     headsetFade.Unfade(blinkTransitionSpeed);
 }
Esempio n. 13
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 protected virtual void OnHeadsetCollisionDetect(object sender, HeadsetCollisionEventArgs e)
 {
     Invoke("StartFade", timeTillFade);
 }
 private void EnableTeleport(object sender, HeadsetCollisionEventArgs e)
 {
     basicTeleport.ToggleTeleportEnabled(true);
 }
 private void EnableTeleport(object sender, HeadsetCollisionEventArgs e)
 {
     enableTeleport = true;
 }
 public virtual void OnHeadsetCollisionEnded(HeadsetCollisionEventArgs e)
 {
     if (HeadsetCollisionEnded != null)
         HeadsetCollisionEnded(this, e);
 }
Esempio n. 17
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 private void HeadsetCollision_HeadsetCollisionEnded(object sender, HeadsetCollisionEventArgs e)
 {
     EndCollision();
 }
Esempio n. 18
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 private void OnHeadsetCollisionDetected(object sender, HeadsetCollisionEventArgs e)
 {
     headsetColliding = true;
 }
 private void OnHeadsetCollision(object sender, HeadsetCollisionEventArgs e)
 {
     if (resetPositionOnCollision && lastGoodPositionSet)
     {
         transform.position = lastGoodPosition;
     }
 }
Esempio n. 20
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 private void HeadsetCollision_HeadsetCollisionDetect(object sender, HeadsetCollisionEventArgs e)
 {
     StartCollision();
 }
Esempio n. 21
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 private void OnHeadsetCollisionEnded(object sender, HeadsetCollisionEventArgs e)
 {
     headsetFade.Unfade(0.1f);
     headsetColliding = false;
 }
Esempio n. 22
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 private void OnHeadsetCollisionDetected(object sender, HeadsetCollisionEventArgs e)
 {
     headsetFade.Fade(Color.black, 0.1f);
     headsetColliding = true;
 }
Esempio n. 23
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 private void HeadsetCollision_HeadsetCollisionEnded(object sender, VRTK.HeadsetCollisionEventArgs e)
 {
     AudioManager.Instance.OnHeadsetCollisionEnded();
 }
 private void OnHeadsetCollisionDetect(object sender, HeadsetCollisionEventArgs e)
 {
     headsetFade.Fade(fadeColor, blinkTransitionSpeed);
 }
Esempio n. 25
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 // Token: 0x06001A30 RID: 6704 RVA: 0x0008B1AE File Offset: 0x000893AE
 protected virtual void OnHeadsetCollisionEnded(object sender, HeadsetCollisionEventArgs e)
 {
     base.CancelInvoke("StartFade");
     this.headsetFade.Unfade(this.blinkTransitionSpeed);
 }
 private void OnHeadsetCollisionEnded(object sender, HeadsetCollisionEventArgs e)
 {
     headsetFade.Unfade(blinkTransitionSpeed);
 }
Esempio n. 27
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 private void DisableTeleport(object sender, HeadsetCollisionEventArgs e)
 {
     enableTeleport = false;
 }
Esempio n. 28
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 private void OnHeadsetCollisionEnded(object sender, HeadsetCollisionEventArgs e)
 {
     headsetColliding = false;
 }
 private void OnHeadsetCollisionDetect(object sender, HeadsetCollisionEventArgs e)
 {
     headsetFade.Fade(fadeColor, blinkTransitionSpeed);
 }
 public virtual void OnHeadsetCollisionDetect(HeadsetCollisionEventArgs e)
 {
     if (HeadsetCollisionDetect != null)
         HeadsetCollisionDetect(this, e);
 }
 private void OnHeadsetCollisionEnded(object sender, HeadsetCollisionEventArgs e)
 {
     headsetFade.Unfade(0.1f);
     headsetColliding = false;
 }
Esempio n. 32
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 private void EnableTeleport(object sender, HeadsetCollisionEventArgs e)
 {
     basicTeleport.ToggleTeleportEnabled(true);
 }
 private void OnHeadsetCollisionDetected(object sender, HeadsetCollisionEventArgs e)
 {
     headsetFade.Fade(Color.black, 0.1f);
     headsetColliding = true;
 }
 private void DisableTeleport(object sender, HeadsetCollisionEventArgs e)
 {
     enableTeleport = false;
 }
Esempio n. 35
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 protected virtual void HeadsetCollision_HeadsetCollisionDetect(object sender, HeadsetCollisionEventArgs e)
 {
     StartCollision();
 }
 private void OnHeadsetCollisionEnded(object sender, HeadsetCollisionEventArgs e)
 {
     headsetFade.Unfade(blinkTransitionSpeed);
 }
Esempio n. 37
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 protected virtual void HeadsetCollision_HeadsetCollisionEnded(object sender, HeadsetCollisionEventArgs e)
 {
     EndCollision();
 }
Esempio n. 38
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 // Token: 0x06001A90 RID: 6800 RVA: 0x0008C211 File Offset: 0x0008A411
 protected virtual void HeadsetCollisionEnded(object sender, HeadsetCollisionEventArgs e)
 {
     this.EndCollision(e.collider);
 }
 protected virtual void EnableTeleport(object sender, HeadsetCollisionEventArgs e)
 {
     teleporter.ToggleTeleportEnabled(true);
 }
Esempio n. 40
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 private void EnableTeleport(object sender, HeadsetCollisionEventArgs e)
 {
     enableTeleport = true;
 }
 private void CollisionDetection_HeadsetCollisionDetect(object sender, VRTK.HeadsetCollisionEventArgs e)
 {
     ScoreHandling.ResetComboFactor();
     ScoreHandling.DecreaseScore(20);
 }