Esempio n. 1
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 // Token: 0x06005020 RID: 20512 RVA: 0x001B62FA File Offset: 0x001B46FA
 public static T Instantiate <T>(UnityEngine.Object asset, Vector3 pos, Quaternion rot) where T : class
 {
     return(AssetManagement.Instantiate(asset, pos, rot) as T);
 }
Esempio n. 2
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 // Token: 0x06005021 RID: 20513 RVA: 0x001B6313 File Offset: 0x001B4713
 public new static UnityEngine.Object Instantiate(UnityEngine.Object asset)
 {
     return(AssetManagement.Instantiate(asset, new Vector3(0f, 0f, 0f), new Quaternion(0f, 0f, 0f, 0f)));
 }
Esempio n. 3
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 // Token: 0x0600501F RID: 20511 RVA: 0x001B62E3 File Offset: 0x001B46E3
 public static T Instantiate <T>(UnityEngine.Object asset) where T : class
 {
     return(AssetManagement.Instantiate(asset) as T);
 }