// Token: 0x06005020 RID: 20512 RVA: 0x001B62FA File Offset: 0x001B46FA public static T Instantiate <T>(UnityEngine.Object asset, Vector3 pos, Quaternion rot) where T : class { return(AssetManagement.Instantiate(asset, pos, rot) as T); }
// Token: 0x06005021 RID: 20513 RVA: 0x001B6313 File Offset: 0x001B4713 public new static UnityEngine.Object Instantiate(UnityEngine.Object asset) { return(AssetManagement.Instantiate(asset, new Vector3(0f, 0f, 0f), new Quaternion(0f, 0f, 0f, 0f))); }
// Token: 0x0600501F RID: 20511 RVA: 0x001B62E3 File Offset: 0x001B46E3 public static T Instantiate <T>(UnityEngine.Object asset) where T : class { return(AssetManagement.Instantiate(asset) as T); }