/// <summary>Adds an FSplinePoint to the spline. This contains its input key, position, tangent, rotation and scale.</summary> public void AddPoint(FSplinePoint Point, bool bUpdateSpline = true) { CheckIsValid(); AddPoint(_this.Get(), ref Point, bUpdateSpline?1:0); }
/// <summary>Adds an FSplinePoint to the spline. This contains its input key, position, tangent, rotation and scale.</summary> public extern void AddPoint(FSplinePoint Point, bool bUpdateSpline = true);
extern static void AddPoint(IntPtr _this, ref FSplinePoint Point, int bUpdateSpline);