Esempio n. 1
0
        public Shader(AssetPreloadData preloadData, bool readSwitch)
        {
            var sourceFile = preloadData.sourceFile;
            var a_Stream   = preloadData.sourceFile.a_Stream;

            a_Stream.Position = preloadData.Offset;

            if (sourceFile.platform == -2)
            {
                uint m_ObjectHideFlags    = a_Stream.ReadUInt32();
                PPtr m_PrefabParentObject = sourceFile.ReadPPtr();
                PPtr m_PrefabInternal     = sourceFile.ReadPPtr();
            }

            m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());

            if (readSwitch)
            {
                if (true)
                {
                    //Assume as unity 5.6 or greater.
                    var str1 = preloadData.ViewStruct();
                    if (str1 == null)
                    {
                        m_Script = Encoding.UTF8.GetBytes("Serialized Shader can't be read");
                    }
                    else
                    {
                        m_Script = Encoding.UTF8.GetBytes(str1);
                    }
                    return;
                }

                /**
                 * SHORTCUT:
                 * System.Resources.MissingManifestResourceException: Could not find
                 * any resources appropriate for the specified culture or the neutral
                 * culture.  Make sure "Unity_Studio.ShaderResource.resources" was
                 * correctly embedded or linked into assembly "adebug" at compile
                 * time, or that all the satellite assemblies required are loadable
                 * and fully signed.
                 */
                if (sourceFile.version[0] == 5 && sourceFile.version[1] >= 5 || sourceFile.version[0] > 5)//5.5.0 and up
                {
                    var str = (string)ShaderResource.ResourceManager.GetObject($"Shader{sourceFile.version[0]}{sourceFile.version[1]}");
                    if (str == null)
                    {
                        str = preloadData.ViewStruct();
                        if (str == null)
                        {
                            m_Script = Encoding.UTF8.GetBytes("Serialized Shader can't be read");
                        }
                        else
                        {
                            m_Script = Encoding.UTF8.GetBytes(str);
                        }
                    }
                    else
                    {
                        a_Stream.Position = preloadData.Offset;
                        var sb      = new StringBuilder();
                        var members = new JavaScriptSerializer().Deserialize <List <ClassMember> >(str);
                        ClassStructHelper.ReadClassStruct(sb, members, a_Stream);
                        m_Script = Encoding.UTF8.GetBytes(sb.ToString());
                        //m_Script = ReadSerializedShader(members, a_Stream);
                    }
                }
                else
                {
                    m_Script = a_Stream.ReadBytes(a_Stream.ReadInt32());
                    if (sourceFile.version[0] == 5 && sourceFile.version[1] >= 3) //5.3 - 5.4
                    {
                        a_Stream.AlignStream(4);
                        a_Stream.ReadAlignedString(a_Stream.ReadInt32());//m_PathName
                        var decompressedSize  = a_Stream.ReadUInt32();
                        var m_SubProgramBlob  = a_Stream.ReadBytes(a_Stream.ReadInt32());
                        var decompressedBytes = new byte[decompressedSize];
                        using (var mstream = new MemoryStream(m_SubProgramBlob))
                        {
                            var decoder = new Lz4DecoderStream(mstream);
                            decoder.Read(decompressedBytes, 0, (int)decompressedSize);
                            decoder.Dispose();
                        }
                        m_Script = m_Script.Concat(decompressedBytes.ToArray()).ToArray();
                    }
                }
            }
            else
            {
                preloadData.extension = ".txt";
                preloadData.Text      = m_Name;
            }
        }
Esempio n. 2
0
        public Shader(AssetPreloadData preloadData, bool readSwitch)
        {
            var sourceFile = preloadData.sourceFile;
            var a_Stream   = preloadData.sourceFile.a_Stream;

            a_Stream.Position = preloadData.Offset;

            if (sourceFile.platform == -2)
            {
                uint m_ObjectHideFlags    = a_Stream.ReadUInt32();
                PPtr m_PrefabParentObject = sourceFile.ReadPPtr();
                PPtr m_PrefabInternal     = sourceFile.ReadPPtr();
            }

            m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32());

            if (readSwitch)
            {
                if (sourceFile.version[0] == 5 && sourceFile.version[1] >= 5 || sourceFile.version[0] > 5)//5.5.0 and up
                {
                    var str = (string)ShaderResource.ResourceManager.GetObject($"Shader{sourceFile.version[0]}{sourceFile.version[1]}");
                    if (str == null)
                    {
                        str = preloadData.ViewStruct();
                        if (str == null)
                        {
                            m_Script = Encoding.UTF8.GetBytes("Serialized Shader can't be read");
                        }
                        else
                        {
                            m_Script = Encoding.UTF8.GetBytes(str);
                        }
                    }
                    else
                    {
                        a_Stream.Position = preloadData.Offset;
                        var sb      = new StringBuilder();
                        var members = new JavaScriptSerializer().Deserialize <List <ClassMember> >(str);
                        ClassStructHelper.ReadClassStruct(sb, members, a_Stream);
                        m_Script = Encoding.UTF8.GetBytes(sb.ToString());
                        //m_Script = ReadSerializedShader(members, a_Stream);
                    }
                }
                else
                {
                    m_Script = a_Stream.ReadBytes(a_Stream.ReadInt32());
                    if (sourceFile.version[0] == 5 && sourceFile.version[1] >= 3) //5.3 - 5.4
                    {
                        a_Stream.AlignStream(4);
                        a_Stream.ReadAlignedString(a_Stream.ReadInt32());//m_PathName
                        var decompressedSize  = a_Stream.ReadUInt32();
                        var m_SubProgramBlob  = a_Stream.ReadBytes(a_Stream.ReadInt32());
                        var decompressedBytes = new byte[decompressedSize];
                        using (var mstream = new MemoryStream(m_SubProgramBlob))
                        {
                            var decoder = new Lz4DecoderStream(mstream);
                            decoder.Read(decompressedBytes, 0, (int)decompressedSize);
                            decoder.Dispose();
                        }
                        m_Script = m_Script.Concat(decompressedBytes.ToArray()).ToArray();
                    }
                }
            }
            else
            {
                preloadData.extension = ".txt";
                preloadData.Text      = m_Name;
            }
        }