public Shader(AssetPreloadData preloadData, bool readSwitch) { var sourceFile = preloadData.sourceFile; var a_Stream = preloadData.sourceFile.a_Stream; a_Stream.Position = preloadData.Offset; if (sourceFile.platform == -2) { uint m_ObjectHideFlags = a_Stream.ReadUInt32(); PPtr m_PrefabParentObject = sourceFile.ReadPPtr(); PPtr m_PrefabInternal = sourceFile.ReadPPtr(); } m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32()); if (readSwitch) { if (true) { //Assume as unity 5.6 or greater. var str1 = preloadData.ViewStruct(); if (str1 == null) { m_Script = Encoding.UTF8.GetBytes("Serialized Shader can't be read"); } else { m_Script = Encoding.UTF8.GetBytes(str1); } return; } /** * SHORTCUT: * System.Resources.MissingManifestResourceException: Could not find * any resources appropriate for the specified culture or the neutral * culture. Make sure "Unity_Studio.ShaderResource.resources" was * correctly embedded or linked into assembly "adebug" at compile * time, or that all the satellite assemblies required are loadable * and fully signed. */ if (sourceFile.version[0] == 5 && sourceFile.version[1] >= 5 || sourceFile.version[0] > 5)//5.5.0 and up { var str = (string)ShaderResource.ResourceManager.GetObject($"Shader{sourceFile.version[0]}{sourceFile.version[1]}"); if (str == null) { str = preloadData.ViewStruct(); if (str == null) { m_Script = Encoding.UTF8.GetBytes("Serialized Shader can't be read"); } else { m_Script = Encoding.UTF8.GetBytes(str); } } else { a_Stream.Position = preloadData.Offset; var sb = new StringBuilder(); var members = new JavaScriptSerializer().Deserialize <List <ClassMember> >(str); ClassStructHelper.ReadClassStruct(sb, members, a_Stream); m_Script = Encoding.UTF8.GetBytes(sb.ToString()); //m_Script = ReadSerializedShader(members, a_Stream); } } else { m_Script = a_Stream.ReadBytes(a_Stream.ReadInt32()); if (sourceFile.version[0] == 5 && sourceFile.version[1] >= 3) //5.3 - 5.4 { a_Stream.AlignStream(4); a_Stream.ReadAlignedString(a_Stream.ReadInt32());//m_PathName var decompressedSize = a_Stream.ReadUInt32(); var m_SubProgramBlob = a_Stream.ReadBytes(a_Stream.ReadInt32()); var decompressedBytes = new byte[decompressedSize]; using (var mstream = new MemoryStream(m_SubProgramBlob)) { var decoder = new Lz4DecoderStream(mstream); decoder.Read(decompressedBytes, 0, (int)decompressedSize); decoder.Dispose(); } m_Script = m_Script.Concat(decompressedBytes.ToArray()).ToArray(); } } } else { preloadData.extension = ".txt"; preloadData.Text = m_Name; } }
public Shader(AssetPreloadData preloadData, bool readSwitch) { var sourceFile = preloadData.sourceFile; var a_Stream = preloadData.sourceFile.a_Stream; a_Stream.Position = preloadData.Offset; if (sourceFile.platform == -2) { uint m_ObjectHideFlags = a_Stream.ReadUInt32(); PPtr m_PrefabParentObject = sourceFile.ReadPPtr(); PPtr m_PrefabInternal = sourceFile.ReadPPtr(); } m_Name = a_Stream.ReadAlignedString(a_Stream.ReadInt32()); if (readSwitch) { if (sourceFile.version[0] == 5 && sourceFile.version[1] >= 5 || sourceFile.version[0] > 5)//5.5.0 and up { var str = (string)ShaderResource.ResourceManager.GetObject($"Shader{sourceFile.version[0]}{sourceFile.version[1]}"); if (str == null) { str = preloadData.ViewStruct(); if (str == null) { m_Script = Encoding.UTF8.GetBytes("Serialized Shader can't be read"); } else { m_Script = Encoding.UTF8.GetBytes(str); } } else { a_Stream.Position = preloadData.Offset; var sb = new StringBuilder(); var members = new JavaScriptSerializer().Deserialize <List <ClassMember> >(str); ClassStructHelper.ReadClassStruct(sb, members, a_Stream); m_Script = Encoding.UTF8.GetBytes(sb.ToString()); //m_Script = ReadSerializedShader(members, a_Stream); } } else { m_Script = a_Stream.ReadBytes(a_Stream.ReadInt32()); if (sourceFile.version[0] == 5 && sourceFile.version[1] >= 3) //5.3 - 5.4 { a_Stream.AlignStream(4); a_Stream.ReadAlignedString(a_Stream.ReadInt32());//m_PathName var decompressedSize = a_Stream.ReadUInt32(); var m_SubProgramBlob = a_Stream.ReadBytes(a_Stream.ReadInt32()); var decompressedBytes = new byte[decompressedSize]; using (var mstream = new MemoryStream(m_SubProgramBlob)) { var decoder = new Lz4DecoderStream(mstream); decoder.Read(decompressedBytes, 0, (int)decompressedSize); decoder.Dispose(); } m_Script = m_Script.Concat(decompressedBytes.ToArray()).ToArray(); } } } else { preloadData.extension = ".txt"; preloadData.Text = m_Name; } }