/// <summary> /// 创建资源更新成功事件。 /// </summary> /// <param name="e">内部事件。</param> /// <returns>创建的资源更新成功事件。</returns> public static ResourceUpdateSuccessEventArgs Create(GameFramework.Resource.ResourceUpdateSuccessEventArgs e) { ResourceUpdateSuccessEventArgs resourceUpdateSuccessEventArgs = ReferencePool.Acquire <ResourceUpdateSuccessEventArgs>(); resourceUpdateSuccessEventArgs.Name = e.Name; resourceUpdateSuccessEventArgs.DownloadPath = e.DownloadPath; resourceUpdateSuccessEventArgs.DownloadUri = e.DownloadUri; resourceUpdateSuccessEventArgs.Length = e.Length; resourceUpdateSuccessEventArgs.ZipLength = e.ZipLength; return(resourceUpdateSuccessEventArgs); }
private void OnResourceUpdateSuccess(object sender, GameFramework.Resource.ResourceUpdateSuccessEventArgs e) { m_EventComponent.Fire(this, ResourceUpdateSuccessEventArgs.Create(e)); }