/// <summary>
        /// 创建资源更新成功事件。
        /// </summary>
        /// <param name="e">内部事件。</param>
        /// <returns>创建的资源更新成功事件。</returns>
        public static ResourceUpdateSuccessEventArgs Create(GameFramework.Resource.ResourceUpdateSuccessEventArgs e)
        {
            ResourceUpdateSuccessEventArgs resourceUpdateSuccessEventArgs = ReferencePool.Acquire <ResourceUpdateSuccessEventArgs>();

            resourceUpdateSuccessEventArgs.Name         = e.Name;
            resourceUpdateSuccessEventArgs.DownloadPath = e.DownloadPath;
            resourceUpdateSuccessEventArgs.DownloadUri  = e.DownloadUri;
            resourceUpdateSuccessEventArgs.Length       = e.Length;
            resourceUpdateSuccessEventArgs.ZipLength    = e.ZipLength;
            return(resourceUpdateSuccessEventArgs);
        }
 private void OnResourceUpdateSuccess(object sender, GameFramework.Resource.ResourceUpdateSuccessEventArgs e)
 {
     m_EventComponent.Fire(this, ResourceUpdateSuccessEventArgs.Create(e));
 }