Esempio n. 1
0
        public static void UF_OnClick(UILabel label, UnityEngine.EventSystems.PointerEventData eventData)
        {
            int handlebit = label.handleTokenBit;

            if ((handlebit & TextTokenType.HEAD_H) > 0)
            {
                RTHyperlink.UF_OnClick(label, eventData);
            }
        }
Esempio n. 2
0
        public static void UF_OnReset(UILabel label)
        {
            int handlebit = label.handleTokenBit;

            if ((handlebit & TextTokenType.HEAD_H) > 0)
            {
                RTHyperlink.UF_OnReset(label);
            }
            if ((handlebit & TextTokenType.QUAD) > 0)
            {
                RTSprite.UF_OnReset(label);
            }
        }
Esempio n. 3
0
        public static void UF_OnPopulateMesh(UILabel label, List <TextToken> tokens, List <UIVertex> uivertexs)
        {
            if (tokens.Count == 0)
            {
                return;
            }
            int handlebit = label.handleTokenBit;

            if ((handlebit & TextTokenType.HEAD_C) > 0)
            {
                RTColor.UF_OnPopulateMesh(label, tokens, uivertexs);
            }
            if ((handlebit & TextTokenType.HEAD_H) > 0)
            {
                RTHyperlink.UF_OnPopulateMesh(label, tokens, uivertexs);
            }
            if ((handlebit & TextTokenType.HEAD_U) > 0)
            {
                RTUnderLine.UF_OnPopulateMesh(label, tokens, uivertexs);
            }
            if ((handlebit & TextTokenType.QUAD) > 0)
            {
                RTSprite.UF_OnPopulateMesh(label, tokens, uivertexs);
            }
            if ((handlebit & TextTokenType.HEAD_G) > 0)
            {
                RTGradual.UF_OnPopulateMesh(label, tokens, uivertexs, 0);
            }

            //底部显示效果必须在最后,并获取前置索引
            int sourceLen  = uivertexs.Count;
            int startIndex = 0;

            if ((handlebit & TextTokenType.HEAD_O) > 0)
            {
                RTOutline.UF_OnPopulateMesh(label, tokens, uivertexs, startIndex);
                startIndex = uivertexs.Count - sourceLen;
            }
            if ((handlebit & TextTokenType.HEAD_S) > 0)
            {
                RTShadow.UF_OnPopulateMesh(label, tokens, uivertexs, startIndex);
                startIndex = uivertexs.Count - sourceLen;
            }
        }