Esempio n. 1
0
    public void OnDrop(PointerEventData eventData)
    {
        if (eventData.pointerDrag != null)
        {
            var card = eventData.pointerDrag.GetComponent <CardDragDrop>();

            if (slottedCard == null)
            {
                slottedCard = card;
            }
            else
            {
                var cardToSwap = slottedCard;

                if (card.CurrentSlot != null)
                {
                    cardToSwap.CurrentSlot = card.CurrentSlot;
                }
                // if card comes from hand, then set active to false --> temporary until hand slots are implemented
                else
                {
                    cardToSwap.gameObject.SetActive(false);
                }

                card.CurrentSlot = this;

                if (cardToSwap.gameObject.activeSelf)
                {
                    PartyMono.PlaceCard(cardToSwap, cardToSwap.CurrentSlot.gameObject);
                }
            }

            PartyMono.PlaceCard(card, gameObject);
        }
    }
Esempio n. 2
0
    public void PlaceCard(CardDragDrop card, GameObject actorSlot)
    {
        card.OriginPos = actorSlot.GetComponent <RectTransform>().anchoredPosition;
        var homePlayer = ServiceProvider.PlayerManager.GetHomePlayer();
        var slotNumber = actorSlot.GetComponent <ActorSlot>().SlotNumber;

        // Add the card to the Party.
        //homePlayer.Party[slotNumber] = card.Actor;
        homePlayer.TempParty[slotNumber] = card.Actor;

        // Remove that card from the hand and subtract the manaCost
        var cardToRemoveFromHand = homePlayer.Hand.Where(x => x.CardId == card.Actor.CardId).FirstOrDefault();

        ServiceProvider.PlayerManager.GetHomePlayer().Mana -= cardToRemoveFromHand.ManaCost.CurrentValue;
        homePlayer.Hand.Remove(cardToRemoveFromHand);
    }
Esempio n. 3
0
 protected override void OnDragStart()
 {
     base.OnDragStart();
     dragging = this;
 }
Esempio n. 4
0
 protected override void OnDragEnd()
 {
     base.OnDragEnd();
     dragging = null;
 }