static int FindTextureStack(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); UnityEngine.Shader obj = (UnityEngine.Shader)ToLua.CheckObject(L, 1, typeof(UnityEngine.Shader)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); string arg1 = null; int arg2; bool o = obj.FindTextureStack(arg0, out arg1, out arg2); LuaDLL.lua_pushboolean(L, o); LuaDLL.lua_pushstring(L, arg1); LuaDLL.lua_pushinteger(L, arg2); return(3); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }