public static Vector2d Min(Vector2d lhs, Vector2d rhs) { return(new Vector2d(Mathd.Min(lhs.x, rhs.x), Mathd.Min(lhs.y, rhs.y))); }
public static Vector3d Min(Vector3d lhs, Vector3d rhs) { return(new Vector3d(Mathd.Min(lhs.x, rhs.x), Mathd.Min(lhs.y, rhs.y), Mathd.Min(lhs.z, rhs.z))); }