Esempio n. 1
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 public static double Angle(Vector2d from, Vector2d to)
 {
     return(Mathd.Acos(Mathd.Clamp(Vector2d.Dot(from.normalized, to.normalized), -1d, 1d)) * 57.29578d);
 }
Esempio n. 2
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 public static double Angle(Vector3d from, Vector3d to)
 {
     //return Mathd.Acos(Mathd.Clamp(Vector3d.Dot(from.normalized, to.normalized), -1d, 1d)) * 57.29578d;
     return(Mathd.Acos(Mathd.Clamp(Vector3d.Dot(from.normalized, to.normalized), -1d, 1d)) * 180.0 / Math.PI);
 }
Esempio n. 3
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 public static double AngleBetween(Vector3d from, Vector3d to)
 {
     return(Mathd.Acos(Mathd.Clamp(Vector3d.Dot(from.normalized, to.normalized), -1d, 1d)));
 }
Esempio n. 4
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 public static double Angle(DVector3 from, DVector3 to)
 {
     return(Mathd.Acos(Mathd.Clamp(DVector3.Dot(from.normalized, to.normalized), -1d, 1d)) * 57.29578d);
 }