public static void AddStackLogType(UnityEngine.LogType _type) { if (sStackLogTypeList.ContainsKey(_type)) { return; } sStackLogTypeList.Add(_type, _type.ToString()); }
public static void logCallback(string log, string stackTrace, UnityEngine.LogType _type) { if (!sSaveToFileLogTypeList.ContainsKey(_type)) { return; } SaveToFile(_type.ToString(), log, stackTrace, _type); }