Exemple #1
0
 public static void AddStackLogType(UnityEngine.LogType _type)
 {
     if (sStackLogTypeList.ContainsKey(_type))
     {
         return;
     }
     sStackLogTypeList.Add(_type, _type.ToString());
 }
Exemple #2
0
 public static void logCallback(string log, string stackTrace, UnityEngine.LogType _type)
 {
     if (!sSaveToFileLogTypeList.ContainsKey(_type))
     {
         return;
     }
     SaveToFile(_type.ToString(), log, stackTrace, _type);
 }