public GetComponentInChildren ( Type t ) : |
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t | Type | |
return |
static public int GetComponentInChildren(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (argc == 3) { UnityEngine.Component self = (UnityEngine.Component)checkSelf(l); System.Type a1; checkType(l, 2, out a1); System.Boolean a2; checkType(l, 3, out a2); var ret = self.GetComponentInChildren(a1, a2); pushValue(l, true); pushValue(l, ret); return(2); } else if (argc == 2) { UnityEngine.Component self = (UnityEngine.Component)checkSelf(l); System.Type a1; checkType(l, 2, out a1); var ret = self.GetComponentInChildren(a1); pushValue(l, true); pushValue(l, ret); return(2); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function to call"); return(2); } catch (Exception e) { return(error(l, e)); } }
static int GetComponentInChildren(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(System.Type))) { UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1); System.Type arg0 = (System.Type)ToLua.ToObject(L, 2); UnityEngine.Component o = obj.GetComponentInChildren(arg0); ToLua.Push(L, o); return(1); } else if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Component), typeof(System.Type), typeof(bool))) { UnityEngine.Component obj = (UnityEngine.Component)ToLua.ToObject(L, 1); System.Type arg0 = (System.Type)ToLua.ToObject(L, 2); bool arg1 = LuaDLL.lua_toboolean(L, 3); UnityEngine.Component o = obj.GetComponentInChildren(arg0, arg1); ToLua.Push(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Component.GetComponentInChildren")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int QPYX_GetComponentInChildren_YXQP(IntPtr L_YXQP) { try { int QPYX_count_YXQP = LuaDLL.lua_gettop(L_YXQP); if (QPYX_count_YXQP == 2) { UnityEngine.Component QPYX_obj_YXQP = (UnityEngine.Component)ToLua.CheckObject <UnityEngine.Component>(L_YXQP, 1); System.Type QPYX_arg0_YXQP = ToLua.CheckMonoType(L_YXQP, 2); UnityEngine.Component QPYX_o_YXQP = QPYX_obj_YXQP.GetComponentInChildren(QPYX_arg0_YXQP); ToLua.Push(L_YXQP, QPYX_o_YXQP); return(1); } else if (QPYX_count_YXQP == 3) { UnityEngine.Component QPYX_obj_YXQP = (UnityEngine.Component)ToLua.CheckObject <UnityEngine.Component>(L_YXQP, 1); System.Type QPYX_arg0_YXQP = ToLua.CheckMonoType(L_YXQP, 2); bool QPYX_arg1_YXQP = LuaDLL.luaL_checkboolean(L_YXQP, 3); UnityEngine.Component QPYX_o_YXQP = QPYX_obj_YXQP.GetComponentInChildren(QPYX_arg0_YXQP, QPYX_arg1_YXQP); ToLua.Push(L_YXQP, QPYX_o_YXQP); return(1); } else { return(LuaDLL.luaL_throw(L_YXQP, "invalid arguments to method: UnityEngine.Component.GetComponentInChildren")); } } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
static int GetComponentInChildren(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject <UnityEngine.Component>(L, 1); System.Type arg0 = ToLua.CheckMonoType(L, 2); UnityEngine.Component o = obj.GetComponentInChildren(arg0); ToLua.Push(L, o); return(1); } else if (count == 3) { UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject <UnityEngine.Component>(L, 1); System.Type arg0 = ToLua.CheckMonoType(L, 2); bool arg1 = LuaDLL.luaL_checkboolean(L, 3); UnityEngine.Component o = obj.GetComponentInChildren(arg0, arg1); ToLua.Push(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Component.GetComponentInChildren")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
/// <summary> /// Find a component that is loosely related to another component. /// </summary> /// <typeparam name="T"></typeparam> /// <param name="obj"></param> /// <returns></returns> public static T FindClosest <T>(this Component obj) where T : class { if (obj is null) { throw new ArgumentNullException(nameof(obj)); } var v = obj.GetComponent <T>(); if (v == default) { obj.GetComponentInChildren <T>(); } if (v == default) { v = obj.GetComponentInParent <T>(); } if (v == default) { v = Any <T>(); } return(v); }
// ------------------- static public int IsThereGamepadManagerInTheScene() { UnityEngine.Component gmGo = (UnityEngine.Component)(GameObject.FindObjectOfType(typeof(ControlFreak2.GamepadManager))); if (gmGo == null) { return(0); } return(gmGo.GetComponentInChildren(typeof(ControlFreak2.GamepadNotifier)) ? 1 : -1); }
void OnTriggerEnter(Component other) { Shooting s = other.GetComponentInChildren<Shooting>(); if (s != null) { string name = this.gameObject.name; name = name.Substring(0,name.IndexOf("Pickup")); s.changeWeapon (WeaponLibrary.weapons [name]); print (s.weapon.name); } }
///<summary> Returns true if the component existsed and was removed </summary> public static bool RemoveComponentInChildren <T>(this Component co) where T : Component { T component = co.GetComponentInChildren <T>(); if (component != null) { Object.Destroy(component); return(true); } return(false); }
public override void OnTriggerEnter(Component other) { try{ shooting = other.GetComponentInChildren<Shooting>(); } catch(UnityException e){ } string name = this.gameObject.name; name = name.Substring(0,name.IndexOf("Item")); shooting.addWeaponItem (ItemLibrary.weaponItems [name]); destroyObject (); }
public override void OnTriggerEnter(Component other) { try{ player = other.GetComponentInChildren<Player>(); }catch(UnityException e){ } string name = this.gameObject.name; name = name.Substring(0,name.IndexOf("Item")); player.addPlayerItem (ItemLibrary.playerItems [name]); destroyObject (); }
/// <summary>Gets the component, including checking children if specified</summary> /// <typeparam name="TComponent">Component type</typeparam> /// <param name="this">The UnityEngine Component</param> /// <param name="includeChildren">Whether to check children if the component is not found on the Component</param> /// <returns>The component, if found; otherwise, null.</returns> public static TComponent GetComponent <TComponent>(this UnityEngine.Component @this, bool includeChildren) where TComponent : UnityEngine.Component { var component = @this.GetComponent <TComponent>(); if (component == null) { component = @this.GetComponentInChildren <TComponent>(); } return(component); }
static public int GetComponentInChildren(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif int argc = LuaDLL.lua_gettop(l); if (argc == 2) { UnityEngine.Component self = (UnityEngine.Component)checkSelf(l); System.Type a1; checkType(l, 2, out a1); var ret = self.GetComponentInChildren(a1); pushValue(l, true); pushValue(l, ret); return(2); } else if (argc == 3) { UnityEngine.Component self = (UnityEngine.Component)checkSelf(l); System.Type a1; checkType(l, 2, out a1); System.Boolean a2; checkType(l, 3, out a2); var ret = self.GetComponentInChildren(a1, a2); pushValue(l, true); pushValue(l, ret); return(2); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function GetComponentInChildren to call"); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
public override void OnTriggerEnter(Component other) { Shooting s = other.GetComponentInChildren<Shooting> (); bool full = true; if (s != null) { full = s.addClip(); } if (full) { src.Play (); //gameObject.renderer.enabled = false; Destroy(gameObject, src.clip.length); } }
static public int GetComponentInChildren(IntPtr l) { try { UnityEngine.Component self = (UnityEngine.Component)checkSelf(l); System.Type a1; checkType(l, 2, out a1); var ret = self.GetComponentInChildren(a1); pushValue(l, ret); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static public int GetComponentInChildren(IntPtr l) { try { UnityEngine.Component self = (UnityEngine.Component)checkSelf(l); System.Type a1; checkType(l, 2, out a1); var ret = self.GetComponentInChildren(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static int GetComponentInChildren(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Component obj = (UnityEngine.Component)ToLua.CheckObject(L, 1, typeof(UnityEngine.Component)); System.Type arg0 = (System.Type)ToLua.CheckObject(L, 2, typeof(System.Type)); UnityEngine.Component o = obj.GetComponentInChildren(arg0); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
public static int GetComponentInChildren1_wrap(long L) { try { long nThisPtr = FCLibHelper.fc_get_inport_obj_ptr(L); UnityEngine.Component obj = get_obj(nThisPtr); System.Type arg0 = FCGetObj.GetObj <System.Type>(FCLibHelper.fc_get_wrap_objptr(L, 0)); UnityEngine.Component ret = obj.GetComponentInChildren(arg0); long ret_ptr = FCLibHelper.fc_get_return_ptr(L); long v = FCGetObj.PushObj(ret); FCLibHelper.fc_set_value_wrap_objptr(ret_ptr, v); } catch (Exception e) { Debug.LogException(e); } return(0); }
public static Component GetComponentInChildren0T(this UnityEngine.Component self, System.Type T) { return(self.GetComponentInChildren(T)); }
public static Component GetComponentInChildren1T(this UnityEngine.Component self, System.Boolean includeInactive, System.Type T) { return(self.GetComponentInChildren(T, includeInactive)); }
public override object FindDependency(Component comp, FieldInfo field) { if (SearchParents) { comp = comp.transform.root; } if (IsContainerType(field)) { Type type; if (field.FieldType.IsArray) { type = field.FieldType.GetElementType(); } else if (typeof(IList).IsAssignableFrom(field.FieldType)) { if (field.FieldType.GetGenericArguments().Length >= 1) { type = field.FieldType.GetGenericArguments()[0]; } else { Debug.LogError(string.Format("{0} expected at least one generic argument from the type {1}, use List<T>", this, field.FieldType)); return null; } } else { Debug.LogError("Shouldn't be here"); type = null; } if (Recursive) { return CreateArrayOrList(field, ConvertToGOArray(comp.GetComponentsInChildren(type, IncludeInactive))); } return CreateArrayOrList(field, ConvertToGOArray(comp.GetComponents(type))); } if (Recursive) { return comp.GetComponentInChildren(field.FieldType); } return comp.GetComponent(field.FieldType); }