Void UnityEngine.AtomicSafetyHandle::CheckWriteAndThrow(UnityEngine.AtomicSafetyHandle)
 Void UnityEngine.AtomicSafetyHandle::Create_Injected(UnityEngine.AtomicSafetyHandle&)
 Void UnityEngine.AtomicSafetyHandle::CheckReadAndThrow(UnityEngine.AtomicSafetyHandle)
 Void UnityEngine.AtomicSafetyHandle::CheckWriteAndThrow(UnityEngine.AtomicSafetyHandle)
 Void UnityEngine.AtomicSafetyHandle::CheckDeallocateAndThrow(UnityEngine.AtomicSafetyHandle)
 Void UnityEngine.AtomicSafetyHandle::CheckReadAndThrow(UnityEngine.AtomicSafetyHandle)
 Void UnityEngine.AtomicSafetyHandle::CheckWriteAndThrowNoEarlyOut(UnityEngine.AtomicSafetyHandle)
 Void UnityEngine.AtomicSafetyHandle::CheckDeallocateAndThrow(UnityEngine.AtomicSafetyHandle)
 Void UnityEngine.AtomicSafetyHandle::EnforceAllBufferJobsHaveCompletedAndRelease(UnityEngine.AtomicSafetyHandle)
 Void UnityEngine.AtomicSafetyHandle::CheckReadAndThrowNoEarlyOut(UnityEngine.AtomicSafetyHandle)
 Void UnityEngine.AtomicSafetyHandle::Release(UnityEngine.AtomicSafetyHandle)
 Void UnityEngine.AtomicSafetyHandle::PrepareUndisposable(UnityEngine.AtomicSafetyHandle&)