static public int IsRaycastLocationValid(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         UnityEngine.UI.Image self = (UnityEngine.UI.Image)checkSelf(l);
         UnityEngine.Vector2  a1;
         checkType(l, 2, out a1);
         UnityEngine.Camera a2;
         checkType(l, 3, out a2);
         var ret = self.IsRaycastLocationValid(a1, a2);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
Esempio n. 2
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    static int IsRaycastLocationValid(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 3);
        UnityEngine.UI.Image obj = (UnityEngine.UI.Image)LuaScriptMgr.GetUnityObjectSelf(L, 1, "UnityEngine.UI.Image");
        Vector2 arg0             = LuaScriptMgr.GetVector2(L, 2);
        Camera  arg1             = (Camera)LuaScriptMgr.GetUnityObject(L, 3, typeof(Camera));
        bool    o = obj.IsRaycastLocationValid(arg0, arg1);

        LuaScriptMgr.Push(L, o);
        return(1);
    }
    static int IsRaycastLocationValid(IntPtr L)
    {
        L.ChkArgsCount(3);
        UnityEngine.UI.Image obj = (UnityEngine.UI.Image)L.ChkUnityObjectSelf(1, "UnityEngine.UI.Image");
        var  arg0 = L.ToVector2(2);
        var  arg1 = L.ToComponent(3, typeof(UnityEngine.Camera)) as UnityEngine.Camera;
        bool o    = obj.IsRaycastLocationValid(arg0, arg1);

        L.PushBoolean(o);
        return(1);
    }
Esempio n. 4
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 static int QPYX_IsRaycastLocationValid_YXQP(IntPtr L_YXQP)
 {
     try
     {
         ToLua.CheckArgsCount(L_YXQP, 3);
         UnityEngine.UI.Image QPYX_obj_YXQP  = (UnityEngine.UI.Image)ToLua.CheckObject <UnityEngine.UI.Image>(L_YXQP, 1);
         UnityEngine.Vector2  QPYX_arg0_YXQP = ToLua.ToVector2(L_YXQP, 2);
         UnityEngine.Camera   QPYX_arg1_YXQP = (UnityEngine.Camera)ToLua.CheckObject(L_YXQP, 3, typeof(UnityEngine.Camera));
         bool QPYX_o_YXQP = QPYX_obj_YXQP.IsRaycastLocationValid(QPYX_arg0_YXQP, QPYX_arg1_YXQP);
         LuaDLL.lua_pushboolean(L_YXQP, QPYX_o_YXQP);
         return(1);
     }
     catch (Exception e_YXQP)                {
         return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP));
     }
 }
Esempio n. 5
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 static public int IsRaycastLocationValid(IntPtr l)
 {
     try {
         UnityEngine.UI.Image self = (UnityEngine.UI.Image)checkSelf(l);
         UnityEngine.Vector2  a1;
         checkType(l, 2, out a1);
         UnityEngine.Camera a2;
         checkType(l, 3, out a2);
         var ret = self.IsRaycastLocationValid(a1, a2);
         pushValue(l, ret);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Esempio n. 6
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 static int IsRaycastLocationValid(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         UnityEngine.UI.Image obj  = (UnityEngine.UI.Image)ToLua.CheckObject <UnityEngine.UI.Image>(L, 1);
         UnityEngine.Vector2  arg0 = ToLua.ToVector2(L, 2);
         UnityEngine.Camera   arg1 = (UnityEngine.Camera)ToLua.CheckObject(L, 3, typeof(UnityEngine.Camera));
         bool o = obj.IsRaycastLocationValid(arg0, arg1);
         LuaDLL.lua_pushboolean(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
Esempio n. 7
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 static public int IsRaycastLocationValid(IntPtr l)
 {
     try{
         UnityEngine.UI.Image self = (UnityEngine.UI.Image)checkSelf(l);
         UnityEngine.Vector2  a1;
         checkType(l, 2, out a1);
         UnityEngine.Camera a2;
         checkType(l, 3, out a2);
         System.Boolean ret = self.IsRaycastLocationValid(a1, a2);
         pushValue(l, ret);
         return(1);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }