public void LateUpdate(WindowBase window)
            {
                this.currentWindow = window;

                if (WindowSystem.GetCurrentWindow() == window)
                {
                    if (UnityEngine.Input.GetKeyDown(KeyCode.Escape) == true)
                    {
                        this.Call();
                    }
                }
            }
Esempio n. 2
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 public void LateUpdate(WindowBase window)
 {
     if (WindowSystem.GetCurrentWindow() == window)
     {
         if (UnityEngine.Input.GetKeyDown(KeyCode.Escape) == true)
         {
             if (this.callback != null)
             {
                 this.callback();
             }
             else
             {
                 this.OnClick(window);
             }
         }
     }
 }