public void LateUpdate(WindowBase window) { this.currentWindow = window; if (WindowSystem.GetCurrentWindow() == window) { if (UnityEngine.Input.GetKeyDown(KeyCode.Escape) == true) { this.Call(); } } }
public void LateUpdate(WindowBase window) { if (WindowSystem.GetCurrentWindow() == window) { if (UnityEngine.Input.GetKeyDown(KeyCode.Escape) == true) { if (this.callback != null) { this.callback(); } else { this.OnClick(window); } } } }