INTERNAL_CALL_GetPropertyPreviewRegion() private method

private INTERNAL_CALL_GetPropertyPreviewRegion ( int previewWidth, int previewHeight, bool useCurveRanges, Rect &curveRanges, UnityEditor.SerializedProperty property, UnityEditor.SerializedProperty property2, Color &color ) : Texture2D
previewWidth int
previewHeight int
useCurveRanges bool
curveRanges UnityEngine.Rect
property UnityEditor.SerializedProperty
property2 UnityEditor.SerializedProperty
color Color
return UnityEngine.Texture2D
 public static Texture2D GetPropertyPreviewRegion(int previewWidth, int previewHeight, bool useCurveRanges, Rect curveRanges, SerializedProperty property, SerializedProperty property2, Color color)
 {
     return(AnimationCurvePreviewCache.INTERNAL_CALL_GetPropertyPreviewRegion(previewWidth, previewHeight, useCurveRanges, ref curveRanges, property, property2, ref color));
 }