// private internal BlockInstance(ShaderContainer container, FoundryHandle handle) { this.container = container; this.handle = handle; this.blockInstance = container?.GetBlockInstance(handle) ?? BlockInstanceInternal.Invalid(); }
// private internal BlockInstance(ShaderContainer container, FoundryHandle handle) { this.container = container; this.handle = handle; this.blockInstance = container?.GetBlockInstance(handle) ?? BlockInstanceInternal.Invalid(); }