GetDevices() private method

private GetDevices ( ) : UnityEditor.Hardware.DevDevice[]
return UnityEditor.Hardware.DevDevice[]
Esempio n. 1
0
 public static bool FindDevice(string deviceId, out DevDevice device)
 {
     foreach (DevDevice device1 in DevDeviceList.GetDevices())
     {
         if (device1.id == deviceId)
         {
             device = device1;
             return(true);
         }
     }
     device = new DevDevice();
     return(false);
 }
Esempio n. 2
0
 public static bool FindDevice(string deviceId, out DevDevice device)
 {
     DevDevice[] devices = DevDeviceList.GetDevices();
     for (int i = 0; i < devices.Length; i++)
     {
         DevDevice devDevice = devices[i];
         if (devDevice.id == deviceId)
         {
             device = devDevice;
             return(true);
         }
     }
     device = default(DevDevice);
     return(false);
 }