private GetDevices ( ) : UnityEditor.Hardware.DevDevice[] | ||
return | UnityEditor.Hardware.DevDevice[] |
public static bool FindDevice(string deviceId, out DevDevice device) { foreach (DevDevice device1 in DevDeviceList.GetDevices()) { if (device1.id == deviceId) { device = device1; return(true); } } device = new DevDevice(); return(false); }
public static bool FindDevice(string deviceId, out DevDevice device) { DevDevice[] devices = DevDeviceList.GetDevices(); for (int i = 0; i < devices.Length; i++) { DevDevice devDevice = devices[i]; if (devDevice.id == deviceId) { device = devDevice; return(true); } } device = default(DevDevice); return(false); }