public Editeur_MapVV(Game1 game1, GraphicsDeviceManager graphics, ContentManager Content) { game1.IsMouseVisible = false; oldkey = Keyboard.GetState(); collision = new Collision(); _pause = new _Pause(game1, graphics, Content); }
public leveleditor(Game1 game1, GraphicsDeviceManager graphics, ContentManager Content) { game1.IsMouseVisible = false; oldkey = Keyboard.GetState(); collision = new Collision(); _pause = new _Pause(game1, graphics, Content); save = new Sauveguarde(); path = game1.path; }
public Shoot_Em_Up(Game1 game1, GraphicsDeviceManager graphics, ContentManager Content) { game1.IsMouseVisible = false; _pause = new _Pause(game1, graphics, Content); }
public PlayingState(Game1 game1, GraphicsDeviceManager graphics, ContentManager content) { _pause = new _Pause(game1, graphics, Content); }