public static UAssetFileMaterial OpenFile(FileStream fs, bool isDebugEnabled, string classname, string rootPath)
        {
            UAssetFileMaterial f = new UAssetFileMaterial();

            f.ReadFile(fs, isDebugEnabled, classname, rootPath);
            return(f);
        }
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 public UAssetFileMaterial GetReferencedUAssetMaterialFromPathname(string pathname)
 {
     UAssetFileMaterial bp = new UAssetFileMaterial();
     BaseGetReferencedUAssetBaseFromPathname(bp, pathname);
     return bp;
 }
        public UAssetFileMaterial OpenUAssetWithSameSettings(string path, string classname)
        {
            UAssetFileMaterial f = UAssetFileMaterial.OpenFile(path, isDebugModeEnabled, classname, rootPath);

            return(f);
        }