public static UAssetFileMaterial OpenFile(FileStream fs, bool isDebugEnabled, string classname, string rootPath) { UAssetFileMaterial f = new UAssetFileMaterial(); f.ReadFile(fs, isDebugEnabled, classname, rootPath); return(f); }
public UAssetFileMaterial GetReferencedUAssetMaterialFromPathname(string pathname) { UAssetFileMaterial bp = new UAssetFileMaterial(); BaseGetReferencedUAssetBaseFromPathname(bp, pathname); return bp; }
public UAssetFileMaterial OpenUAssetWithSameSettings(string path, string classname) { UAssetFileMaterial f = UAssetFileMaterial.OpenFile(path, isDebugModeEnabled, classname, rootPath); return(f); }