Esempio n. 1
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 static extern bool UWK_UpdateTexture(bool isBackBuffer, int mip, int child, ref TextureInterop textureInterop);
Esempio n. 2
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 static extern bool UWK_UpdateTexture(bool isBackBuffer, int mip, int child, ref TextureInterop textureInterop);
Esempio n. 3
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 /// <summary>
 /// Grabs texture data for a TextureSet's backbuffer or SubTexture
 /// </summary>
 public static bool UpdateTexture(bool isBackBuffer, int mip, int child, ref TextureInterop textureInterop)
 {
     return UWK_UpdateTexture (isBackBuffer, mip, child, ref textureInterop);
 }
Esempio n. 4
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 /// <summary>
 /// Grabs texture data for a TextureSet's backbuffer or SubTexture
 /// </summary>
 public static bool UpdateTexture(bool isBackBuffer, int mip, int child, ref TextureInterop textureInterop)
 {
     return(UWK_UpdateTexture(isBackBuffer, mip, child, ref textureInterop));
 }