Esempio n. 1
0
        IEnumerator loop()
        {
            replay_manager_.startRecording((double)Time.time);
            for (var i = 0; i < 7; ++i)
            {
                MyTransform tfm = new MyTransform();
                tfm.position_ = new Vector3(i, 0f, 0f);
                try {
                    replay_manager_.update((double)i, ref tfm, false /* is_fire_button_pressed */);
                } catch (System.Exception e) {
                    Debug.LogError(e);
                }
            }
            replay_manager_.stopRecording();

            yield return(null);

            replay_manager_.startPlaying((double)Time.time, null /* player */);
            for (var i = 0; i < 24; ++i)
            {
                MyTransform tfm = new MyTransform();
                try {
                    bool is_fire_button_pressed = false;
                    replay_manager_.getFrameData((double)(i - 2) * 0.33333, ref tfm, ref is_fire_button_pressed);
                } catch (System.Exception e) {
                    Debug.LogError(e);
                }
                Debug.LogFormat("{0}:pos_x:{1}", (double)(i - 2) * 0.33333, tfm.position_.x);
            }
            replay_manager_.stopPlaying(null /* player */);
            yield return(null);
        }
Esempio n. 2
0
 public void update(float dt, double update_time)
 {
     update_time_ = update_time;
     enumerator_.MoveNext();
     replay_manager_.update(update_time, Player.Instance);
 }