IEnumerator loop() { replay_manager_.startRecording((double)Time.time); for (var i = 0; i < 7; ++i) { MyTransform tfm = new MyTransform(); tfm.position_ = new Vector3(i, 0f, 0f); try { replay_manager_.update((double)i, ref tfm, false /* is_fire_button_pressed */); } catch (System.Exception e) { Debug.LogError(e); } } replay_manager_.stopRecording(); yield return(null); replay_manager_.startPlaying((double)Time.time, null /* player */); for (var i = 0; i < 24; ++i) { MyTransform tfm = new MyTransform(); try { bool is_fire_button_pressed = false; replay_manager_.getFrameData((double)(i - 2) * 0.33333, ref tfm, ref is_fire_button_pressed); } catch (System.Exception e) { Debug.LogError(e); } Debug.LogFormat("{0}:pos_x:{1}", (double)(i - 2) * 0.33333, tfm.position_.x); } replay_manager_.stopPlaying(null /* player */); yield return(null); }
public void update(float dt, double update_time) { update_time_ = update_time; enumerator_.MoveNext(); replay_manager_.update(update_time, Player.Instance); }