public void InitDataTable(CSVTable t, int index) { if (index == 13) m_vDataTables[index] = new Globals(t, index); else m_vDataTables[index] = new DataTable(t, index); }
public SpellData(CSVRow row, DataTable dt) : base(row, dt) { LoadData(this, this.GetType(), row); }
public BuildingData(CSVRow row, DataTable dt) : base(row, dt) { LoadData(this, this.GetType(), row); }
public Data(CSVRow row, DataTable dt) { m_vCSVRow = row; m_vDataTable = dt; m_vGlobalID = GlobalID.CreateGlobalID(dt.GetTableIndex() + 1, dt.GetItemCount()); }
public ConstructionItemData(CSVRow row, DataTable dt) : base(row, dt) { }
public AchievementData(CSVRow row, DataTable dt) : base(row, dt) { LoadData(this, this.GetType(), row); }
public ResourceData(CSVRow row, DataTable dt) : base(row, dt) { LoadData(this, this.GetType(), row); }
public ObstacleData(CSVRow row, DataTable dt) : base(row, dt) { LoadData(this, this.GetType(), row); }
public ExperienceLevelData(CSVRow row, DataTable dt) : base(row, dt) { LoadData(this, this.GetType(), row); }
public CombatItemData(CSVRow row, DataTable dt) : base(row, dt) { }
public TownhallLevelData(CSVRow row, DataTable dt) : base(row, dt) { LoadData(this, this.GetType(), row); }
public CharacterData(CSVRow row, DataTable dt) : base(row, dt) { LoadData(this, this.GetType(), row); }