public void InitDataTable(CSVTable t, int index)
 {
     if (index == 13)
         m_vDataTables[index] = new Globals(t, index);
     else
         m_vDataTables[index] = new DataTable(t, index);
 }   
 public SpellData(CSVRow row, DataTable dt)
     : base(row, dt)
 {
     LoadData(this, this.GetType(), row);
 }
Exemple #3
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 public BuildingData(CSVRow row, DataTable dt)
     : base(row, dt)
 {
     LoadData(this, this.GetType(), row);
 }
Exemple #4
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 public Data(CSVRow row, DataTable dt)
 {
     m_vCSVRow = row;
     m_vDataTable = dt;
     m_vGlobalID = GlobalID.CreateGlobalID(dt.GetTableIndex() + 1, dt.GetItemCount());
 }
 public ConstructionItemData(CSVRow row, DataTable dt) : base(row, dt)
 {
 }
 public AchievementData(CSVRow row, DataTable dt) : base(row, dt)
 {
     LoadData(this, this.GetType(), row);
 }
 public ResourceData(CSVRow row, DataTable dt)
     : base(row, dt)
 {
     LoadData(this, this.GetType(), row); 
 }
 public ObstacleData(CSVRow row, DataTable dt)
     : base(row, dt)
 {
     LoadData(this, this.GetType(), row);
 }
 public ExperienceLevelData(CSVRow row, DataTable dt)
     : base(row, dt)
 {
     LoadData(this, this.GetType(), row);
 }
 public CombatItemData(CSVRow row, DataTable dt)
     : base(row, dt)
 {
 }
 public TownhallLevelData(CSVRow row, DataTable dt)
     : base(row, dt)
 {
     LoadData(this, this.GetType(), row);
 }
 public CharacterData(CSVRow row, DataTable dt)
     : base(row, dt)
 {
     LoadData(this, this.GetType(), row);
 }