public EnemyManager(Game game) : base(game) { ourGame = (TunnelVision)game; DrawOrder = -1; }
public GamePage() { this.InitializeComponent(); // Create the game. var launchArguments = string.Empty; _game = MonoGame.Framework.XamlGame <TunnelVision> .Create(launchArguments, Window.Current.CoreWindow, swapChainPanel); }
public Tunnel(Game game) : base(game) { ourGame = (TunnelVision)game; }
public BaseGameState(Game game) : base(game) { Content = game.Content; OurGame = (TunnelVision)game; }