protected override int onUpdate(TBTWorkingData wData)
        {
            TBTActionPrioritizedSelectorContext thisContext = getContext <TBTActionPrioritizedSelectorContext>(wData);
            int runningState = TBTRunningStatus.FINISHED;

            // 如果切换节点index了,那么执行转换
            // 那么现在就是上次选择节点和当前节点一致了
            if (thisContext.currentSelectedIndex != thisContext.lastSelectedIndex)
            {
                if (IsIndexValid(thisContext.lastSelectedIndex))
                {
                    TBTAction node = GetChild <TBTAction>(thisContext.lastSelectedIndex);
                    node.Transition(wData);
                }
                thisContext.lastSelectedIndex = thisContext.currentSelectedIndex;
            }
            // 更新当前节点,如果当前节点状态结束,那么设置当前节点为非法
            if (IsIndexValid(thisContext.lastSelectedIndex))
            {
                TBTAction node = GetChild <TBTAction>(thisContext.lastSelectedIndex);
                runningState = node.Update(wData);
                if (TBTRunningStatus.IsFinished(runningState))
                {
                    // 这里应该用Transition
                    thisContext.lastSelectedIndex = -1;
                }
            }
            return(runningState);
        }
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        protected override int onUpdate(TBTWorkingData wData)
        {
            TBTActionPrioritizedSelectorContext thisContext = getContext <TBTActionPrioritizedSelectorContext>(wData);
            int runningState = TBTRunningStatus.FINISHED;

            if (thisContext.currentSelectedIndex != thisContext.lastSelectedIndex)
            {
                if (IsIndexValid(thisContext.lastSelectedIndex))
                {
                    TBTAction node = GetChild <TBTAction>(thisContext.lastSelectedIndex);
                    node.Transition(wData);
                }
                thisContext.lastSelectedIndex = thisContext.currentSelectedIndex;
            }
            if (IsIndexValid(thisContext.lastSelectedIndex))
            {
                TBTAction node = GetChild <TBTAction>(thisContext.lastSelectedIndex);
                runningState = node.Update(wData);
                if (TBTRunningStatus.IsFinished(runningState))
                {
                    thisContext.lastSelectedIndex = -1;
                }
            }
            return(runningState);
        }
        protected override void onTransition(TBTWorkingData wData)
        {
            TBTActionPrioritizedSelectorContext thisContext = getContext <TBTActionPrioritizedSelectorContext>(wData);
            TBTAction node = GetChild <TBTAction>(thisContext.lastSelectedIndex);

            if (node != null)
            {
                node.Transition(wData);
            }
            thisContext.lastSelectedIndex = -1;
        }
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        protected override void onTransition(TBTWorkingData wData)
        {
            TBTActionTimerContext thisContext = getContext <TBTActionTimerContext>(wData);

            if (IsIndexValid(0))
            {
                TBTAction node = GetChild <TBTAction>(0);
                node.Transition(wData);
            }
            thisContext.lastTime = -1;
        }
Esempio n. 5
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        protected override void onTransition(TBTWorkingData wData)
        {
            TBTActionSequenceContext thisContext = getContext <TBTActionSequenceContext>(wData);
            TBTAction node = GetChild <TBTAction>(thisContext.currentSelectedIndex);

            if (node != null)
            {
                node.Transition(wData);
            }
            thisContext.currentSelectedIndex = -1;
        }
Esempio n. 6
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        protected override void onTransition(TBTWorkingData wData)
        {
            TBTActionLoopContext thisContext = getContext <TBTActionLoopContext>(wData);

            if (IsIndexValid(0))
            {
                TBTAction node = GetChild <TBTAction>(0);
                node.Transition(wData);
            }
            thisContext.currentCount = 0;
        }
        protected override void onTransition(TBTWorkingData wData)
        {
            var thisContext = getContext <TBTActionParallelContext>(wData);

            for (int i = 0; i < GetChildCount(); ++i)
            {
                TBTAction node = GetChild <TBTAction>(i);
                node.Transition(wData);
            }
            //clear running status
            initListTo <int>(thisContext.runningStatus, TBTRunningStatus.EXECUTING);
        }