Esempio n. 1
0
        public GameObject()
        {
            InitializeComponent();
            foreach (Window item in Application.Current.Windows)
            {
                if (item.Name == "Window1")
                {
                    diff = Convert.ToSingle(((Options)item).slider1.Value);
                    cat  = ((Options)item).comboBox_Copy.Text;
                }
            }
            Game_ fertigesgame = CreateGameAsync(diff, cat).Result;

            Cover();

            DispatcherTimer timer = new DispatcherTimer();

            timer.Tick    += Remove;
            timer.Interval = new TimeSpan(0, 0, 1);//Zeit wird vom Server übergeben
            timer.Start();
        }
Esempio n. 2
0
        static async Task <Game_> CreateGameAsync(float difficultyScale, string category)
        {
            Game_ game = new Game_();

            // Call asynchronous network methods in a try/catch block to handle exceptions.
            try
            {
                var response = client.PostAsJsonAsync("http://77.244.251.110:81/api/games", new GameStartObject
                {
                    difficultyScale = difficultyScale,
                    category        = category
                }).Result;
                var answer = await response.Content.ReadAsStringAsync();

                JObject    json       = JObject.Parse(answer);
                Difficulty difficulty = new Difficulty();
                foreach (var item in json.Children())   // macht ein richtiges Game...
                {
                    switch (item.Path)
                    {
                    case "id":
                        game.Id = (Guid)item.Last;
                        break;

                    case "pictureID":
                        game.pictureID = (Guid)item.Last;
                        break;

                    case "isFinished":
                        game.isFinished = (bool)item.Last;
                        break;

                    case "difficulty":
                        foreach (var item2 in item.Children().Children())
                        {
                            switch (item2.Path)
                            {
                            case "difficulty.difficultyScale":
                                difficulty.DifficultyScale = (float)item2.Last;
                                break;

                            case "difficulty.rows":
                                difficulty.rows = (int)item2.Last;
                                break;

                            case "difficulty.cols":
                                difficulty.cols = (int)item2.Last;
                                break;

                            case "difficulty.revealDelay":
                                difficulty.revealDelay = (float)item2.Last;
                                break;

                            default:
                                break;
                            }
                        }
                        break;

                    default:
                        MessageBox.Show("Da war was falsch...");
                        break;
                    }
                }
                game.Difficulty = difficulty;
                MessageBox.Show(Convert.ToString(game.Difficulty.revealDelay) + " " + Convert.ToString(game.Difficulty.rows) + " " + Convert.ToString(game.Difficulty.cols) + " " + Convert.ToString(game.Difficulty.DifficultyScale) + " " + Convert.ToString(game.Id) + " " + Convert.ToString(game.isFinished) + " " + Convert.ToString(game.pictureID) + " ");
            }
            catch (HttpRequestException e)
            {
                MessageBox.Show("\nException Caught!");
                MessageBox.Show("Message :{0} ", e.Message);
            }
            return(game);
        }