Esempio n. 1
0
        public static Texture2D FromFile(GraphicsDevice graphicsDevice, string filename, int width, int height)
        {
            UIImage image;

            if (filename.Contains(".pdf"))
            {
                image = Extender.FromPdf(filename, width, height);
            }
            else
            {
                image = UIImage.FromBundle(filename);
            }
            if (image == null)
            {
                throw new ContentLoadException("Error loading file: " + filename);
            }

            ESImage theTexture;

            if (width == 0 && height == 0)
            {
                theTexture = new ESImage(image, graphicsDevice.PreferedFilter);
            }
            else
            {
                var small = image.Scale(new SizeF(width, height));
                theTexture = new ESImage(small, graphicsDevice.PreferedFilter);
            }
            Texture2D result = new Texture2D(theTexture);

            // result.Name = Path.GetFileNameWithoutExtension(filename);
            result.Name = filename;
            return(result);
        }
Esempio n. 2
0
        public static Texture2D FromFile(GraphicsDevice graphicsDevice, string filename, int width, int height)
        {
            UIImage image;

            if (filename.Contains(".pdf"))
            {
                image = Extender.FromPdf(filename, width, height);
            }
            else
            {
                // If we are loading graphics from the Content folder then we can take advantage of the FromBundle methods ability
                // to automatically cope with @2x graphics for high resolution devices.  If we are loading from somewhere else (e.g.
                // the documents folder for our app) then FromBundle will not work and so we must call FromFile.
                if (filename.StartsWith("Content/", StringComparison.OrdinalIgnoreCase) == true)
                {
                    image = UIImage.FromBundle(filename);
                }
                else
                {
                    image = UIImage.FromFile(filename);
                }
            }

            if (image == null)
            {
                throw new ContentLoadException("Error loading file: " + filename);
            }

            ESImage theTexture;

            if (width == 0 && height == 0)
            {
                theTexture = new ESImage(image, graphicsDevice.PreferedFilter);
            }
            else
            {
                var small = image.Scale(new SizeF(width, height));
                theTexture = new ESImage(small, graphicsDevice.PreferedFilter);

                small.Dispose();
            }

            image.Dispose();

            Texture2D result = new Texture2D(theTexture);

            // result.Name = Path.GetFileNameWithoutExtension(filename);
            result.Name = filename;
            return(result);
        }