Esempio n. 1
0
        private static bool Legalize(DTSweepContext tcx, DelaunayTriangle t)
        {
            bool result;

            for (int i = 0; i < 3; i++)
            {
                bool flag = t.EdgeIsDelaunay[i];
                if (!flag)
                {
                    DelaunayTriangle delaunayTriangle = t.Neighbors[i];
                    bool             flag2            = delaunayTriangle != null;
                    if (flag2)
                    {
                        TriangulationPoint triangulationPoint  = t.Points[i];
                        TriangulationPoint triangulationPoint2 = delaunayTriangle.OppositePoint(t, triangulationPoint);
                        int  index = delaunayTriangle.IndexOf(triangulationPoint2);
                        bool flag3 = delaunayTriangle.EdgeIsConstrained[index] || delaunayTriangle.EdgeIsDelaunay[index];
                        if (flag3)
                        {
                            t.EdgeIsConstrained[i] = delaunayTriangle.EdgeIsConstrained[index];
                        }
                        else
                        {
                            bool flag4 = TriangulationUtil.SmartIncircle(triangulationPoint, t.PointCCW(triangulationPoint), t.PointCW(triangulationPoint), triangulationPoint2);
                            bool flag5 = flag4;
                            if (flag5)
                            {
                                t.EdgeIsDelaunay[i] = true;
                                delaunayTriangle.EdgeIsDelaunay[index] = true;
                                DTSweep.RotateTrianglePair(t, triangulationPoint, delaunayTriangle, triangulationPoint2);
                                bool flag6 = !DTSweep.Legalize(tcx, t);
                                bool flag7 = flag6;
                                if (flag7)
                                {
                                    tcx.MapTriangleToNodes(t);
                                }
                                flag6 = !DTSweep.Legalize(tcx, delaunayTriangle);
                                bool flag8 = flag6;
                                if (flag8)
                                {
                                    tcx.MapTriangleToNodes(delaunayTriangle);
                                }
                                t.EdgeIsDelaunay[i] = false;
                                delaunayTriangle.EdgeIsDelaunay[index] = false;
                                result = true;
                                return(result);
                            }
                        }
                    }
                }
            }
            result = false;
            return(result);
        }
Esempio n. 2
0
        /// <summary>
        /// Returns true if triangle was legalized
        /// </summary>
        private static bool Legalize(DTSweepContext tcx, DelaunayTriangle t)
        {
            // To legalize a triangle we start by finding if any of the three edges
            // violate the Delaunay condition
            for (int i = 0; i < 3; i++)
            {
                // TODO: fix so that cEdge is always valid when creating new triangles then we can check it here
                //       instead of below with ot
                if (t.EdgeIsDelaunay[i])
                {
                    continue;
                }

                DelaunayTriangle ot = t.Neighbors[i];
                if (ot != null)
                {
                    TriangulationPoint p  = t.Points[i];
                    TriangulationPoint op = ot.OppositePoint(t, p);
                    int oi = ot.IndexOf(op);
                    // If this is a Constrained Edge or a Delaunay Edge(only during recursive legalization)
                    // then we should not try to legalize
                    if (ot.EdgeIsConstrained[oi] || ot.EdgeIsDelaunay[oi])
                    {
                        t.EdgeIsConstrained[i] = ot.EdgeIsConstrained[oi];
                        // XXX: have no good way of setting this property when creating new triangles so lets set it here
                        continue;
                    }

                    bool inside = TriangulationUtil.SmartIncircle(p, t.PointCCW(p), t.PointCW(p), op);

                    if (inside)
                    {
                        // Lets mark this shared edge as Delaunay
                        t.EdgeIsDelaunay[i]   = true;
                        ot.EdgeIsDelaunay[oi] = true;

                        // Lets rotate shared edge one vertex CW to legalize it
                        RotateTrianglePair(t, p, ot, op);

                        // We now got one valid Delaunay Edge shared by two triangles
                        // This gives us 4 new edges to check for Delaunay

                        // Make sure that triangle to node mapping is done only one time for a specific triangle
                        bool notLegalized = !Legalize(tcx, t);

                        if (notLegalized)
                        {
                            tcx.MapTriangleToNodes(t);
                        }
                        notLegalized = !Legalize(tcx, ot);
                        if (notLegalized)
                        {
                            tcx.MapTriangleToNodes(ot);
                        }

                        // Reset the Delaunay edges, since they only are valid Delaunay edges
                        // until we add a new triangle or point.
                        // XXX: need to think about this. Can these edges be tried after we
                        //      return to previous recursive level?
                        t.EdgeIsDelaunay[i]   = false;
                        ot.EdgeIsDelaunay[oi] = false;

                        // If triangle have been legalized no need to check the other edges since
                        // the recursive legalization will handles those so we can end here.
                        return(true);
                    }
                }
            }
            return(false);
        }