Esempio n. 1
0
        public void MarkNeighbor(DelaunayTriangle t)
        {
            bool flag = t.Contains(this.Points[1], this.Points[2]);

            if (flag)
            {
                this.Neighbors[0] = t;
                t.MarkNeighbor(this.Points[1], this.Points[2], this);
            }
            else
            {
                bool flag2 = t.Contains(this.Points[0], this.Points[2]);
                if (flag2)
                {
                    this.Neighbors[1] = t;
                    t.MarkNeighbor(this.Points[0], this.Points[2], this);
                }
                else
                {
                    bool flag3 = t.Contains(this.Points[0], this.Points[1]);
                    if (flag3)
                    {
                        this.Neighbors[2] = t;
                        t.MarkNeighbor(this.Points[0], this.Points[1], this);
                    }
                    else
                    {
                        Debug.WriteLine("markNeighbor failed");
                    }
                }
            }
        }
 /// <summary>
 /// Exhaustive search to update neighbor pointers
 /// </summary>
 public void MarkNeighbor(DelaunayTriangle t)
 {
     if (t.Contains(Points[1], Points[2]))
     {
         Neighbors[0] = t;
         t.MarkNeighbor(Points[1], Points[2], this);
     }
     else if (t.Contains(Points[0], Points[2]))
     {
         Neighbors[1] = t;
         t.MarkNeighbor(Points[0], Points[2], this);
     }
     else if (t.Contains(Points[0], Points[1]))
     {
         Neighbors[2] = t;
         t.MarkNeighbor(Points[0], Points[1], this);
     }
     else
     {
         Debug.WriteLine("markNeighbor failed");
     }
 }
Esempio n. 3
0
        private static void EdgeEvent(DTSweepContext tcx, TriangulationPoint ep, TriangulationPoint eq, DelaunayTriangle triangle, TriangulationPoint point)
        {
            if (IsEdgeSideOfTriangle(triangle, ep, eq))
            {
                return;
            }

            TriangulationPoint p1 = triangle.PointCCW(point);
            Orientation        o1 = TriangulationUtil.Orient2d(eq, p1, ep);

            if (o1 == Orientation.Collinear)
            {
                if (triangle.Contains(eq, p1))
                {
                    triangle.MarkConstrainedEdge(eq, p1);
                    // We are modifying the constraint maybe it would be better to
                    // not change the given constraint and just keep a variable for the new constraint
                    tcx.EdgeEvent.ConstrainedEdge.Q = p1;
                    triangle = triangle.NeighborAcross(point);
                    EdgeEvent(tcx, ep, p1, triangle, p1);
                }
                else
                {
                    throw new PointOnEdgeException("EdgeEvent - Point on constrained edge not supported yet");
                }
                if (tcx.IsDebugEnabled)
                {
                    Debug.WriteLine("EdgeEvent - Point on constrained edge");
                }
                return;
            }

            TriangulationPoint p2 = triangle.PointCW(point);
            Orientation        o2 = TriangulationUtil.Orient2d(eq, p2, ep);

            if (o2 == Orientation.Collinear)
            {
                if (triangle.Contains(eq, p2))
                {
                    triangle.MarkConstrainedEdge(eq, p2);
                    // We are modifying the constraint maybe it would be better to
                    // not change the given constraint and just keep a variable for the new constraint
                    tcx.EdgeEvent.ConstrainedEdge.Q = p2;
                    triangle = triangle.NeighborAcross(point);
                    EdgeEvent(tcx, ep, p2, triangle, p2);
                }
                else
                {
                    throw new PointOnEdgeException("EdgeEvent - Point on constrained edge not supported yet");
                }
                if (tcx.IsDebugEnabled)
                {
                    Debug.WriteLine("EdgeEvent - Point on constrained edge");
                }
                return;
            }

            if (o1 == o2)
            {
                // Need to decide if we are rotating CW or CCW to get to a triangle
                // that will cross edge
                if (o1 == Orientation.CW)
                {
                    triangle = triangle.NeighborCCW(point);
                }
                else
                {
                    triangle = triangle.NeighborCW(point);
                }
                EdgeEvent(tcx, ep, eq, triangle, point);
            }
            else
            {
                // This triangle crosses constraint so lets flippin start!
                FlipEdgeEvent(tcx, ep, eq, triangle, point);
            }
        }
Esempio n. 4
0
        private static void EdgeEvent(DTSweepContext tcx, TriangulationPoint ep, TriangulationPoint eq, DelaunayTriangle triangle, TriangulationPoint point)
        {
            bool flag = DTSweep.IsEdgeSideOfTriangle(triangle, ep, eq);

            if (!flag)
            {
                TriangulationPoint triangulationPoint = triangle.PointCCW(point);
                Orientation        orientation        = TriangulationUtil.Orient2d(eq, triangulationPoint, ep);
                bool flag2 = orientation == Orientation.Collinear;
                if (flag2)
                {
                    bool flag3 = triangle.Contains(eq, triangulationPoint);
                    if (!flag3)
                    {
                        throw new PointOnEdgeException("EdgeEvent - Point on constrained edge not supported yet");
                    }
                    triangle.MarkConstrainedEdge(eq, triangulationPoint);
                    tcx.EdgeEvent.ConstrainedEdge.Q = triangulationPoint;
                    triangle = triangle.NeighborAcross(point);
                    DTSweep.EdgeEvent(tcx, ep, triangulationPoint, triangle, triangulationPoint);
                    bool isDebugEnabled = tcx.IsDebugEnabled;
                    if (isDebugEnabled)
                    {
                        Debug.WriteLine("EdgeEvent - Point on constrained edge");
                    }
                }
                else
                {
                    TriangulationPoint triangulationPoint2 = triangle.PointCW(point);
                    Orientation        orientation2        = TriangulationUtil.Orient2d(eq, triangulationPoint2, ep);
                    bool flag4 = orientation2 == Orientation.Collinear;
                    if (flag4)
                    {
                        bool flag5 = triangle.Contains(eq, triangulationPoint2);
                        if (!flag5)
                        {
                            throw new PointOnEdgeException("EdgeEvent - Point on constrained edge not supported yet");
                        }
                        triangle.MarkConstrainedEdge(eq, triangulationPoint2);
                        tcx.EdgeEvent.ConstrainedEdge.Q = triangulationPoint2;
                        triangle = triangle.NeighborAcross(point);
                        DTSweep.EdgeEvent(tcx, ep, triangulationPoint2, triangle, triangulationPoint2);
                        bool isDebugEnabled2 = tcx.IsDebugEnabled;
                        if (isDebugEnabled2)
                        {
                            Debug.WriteLine("EdgeEvent - Point on constrained edge");
                        }
                    }
                    else
                    {
                        bool flag6 = orientation == orientation2;
                        if (flag6)
                        {
                            bool flag7 = orientation == Orientation.CW;
                            if (flag7)
                            {
                                triangle = triangle.NeighborCCW(point);
                            }
                            else
                            {
                                triangle = triangle.NeighborCW(point);
                            }
                            DTSweep.EdgeEvent(tcx, ep, eq, triangle, point);
                        }
                        else
                        {
                            DTSweep.FlipEdgeEvent(tcx, ep, eq, triangle, point);
                        }
                    }
                }
            }
        }