Esempio n. 1
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        public void TestShortPropegation()
        {
            var repository = new BlockRepository();
            repository.RegisterBlockProvider(new GrassBlock());
            repository.RegisterBlockProvider(new DirtBlock());
            repository.RegisterBlockProvider(new AirBlock());
            repository.RegisterBlockProvider(new BedrockBlock());
            var world = new TrueCraft.Core.World.World("TEST", new FlatlandGenerator());
            world.BlockRepository = repository;
            var lighter = new WorldLighting(world, repository);
            world.GetBlockID(Coordinates3D.Zero); // Generate a chunk
            lighter.InitialLighting(world.GetChunk(Coordinates2D.Zero));

            world.SetBlockID(new Coordinates3D(5, 3, 5), 0); // Create area that looks like so:
            world.SetBlockID(new Coordinates3D(5, 2, 5), 0); // x x  Light goes like so: |
            world.SetBlockID(new Coordinates3D(5, 1, 5), 0); // x x                      |
            world.SetBlockID(new Coordinates3D(4, 1, 5), 0); //   x                     -/

            lighter.EnqueueOperation(new BoundingBox(new Vector3(5, 2, 5),
                new Vector3(6, 4, 6)), true);

            while (lighter.TryLightNext()) // Test lighting
            {
            }

            Console.WriteLine("Testing {0}", new Coordinates3D(5, 3, 5));
            Assert.AreEqual(15, world.GetSkyLight(new Coordinates3D(5, 3, 5)));
            Console.WriteLine("Testing {0}", new Coordinates3D(5, 2, 5));
            Assert.AreEqual(15, world.GetSkyLight(new Coordinates3D(5, 2, 5)));
            Console.WriteLine("Testing {0}", new Coordinates3D(5, 1, 5));
            Assert.AreEqual(15, world.GetSkyLight(new Coordinates3D(5, 1, 5)));
            Console.WriteLine("Testing {0}", new Coordinates3D(4, 1, 5));
            Assert.AreEqual(14, world.GetSkyLight(new Coordinates3D(4, 1, 5)));
        }
Esempio n. 2
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        public void TestFarPropegation()
        {
            var repository = new BlockRepository();
            repository.RegisterBlockProvider(new GrassBlock());
            repository.RegisterBlockProvider(new DirtBlock());
            repository.RegisterBlockProvider(new AirBlock());
            repository.RegisterBlockProvider(new BedrockBlock());
            var world = new TrueCraft.Core.World.World("TEST", new FlatlandGenerator());
            world.BlockRepository = repository;
            var lighter = new WorldLighting(world, repository);
            world.GetBlockID(Coordinates3D.Zero); // Generate a chunk
            lighter.EnqueueOperation(new BoundingBox(
                    new Vector3(0, 0, 0),
                    new Vector3(16, 128, 16)), true, true);
            while (lighter.TryLightNext()) // Initial lighting
            {
            }

            world.SetBlockID(new Coordinates3D(5, 3, 5), 0); // Create area that looks like so:
            world.SetBlockID(new Coordinates3D(5, 2, 5), 0); // x x  Light goes like so: |
            world.SetBlockID(new Coordinates3D(5, 1, 5), 0); // x x                      |
            world.SetBlockID(new Coordinates3D(4, 1, 5), 0); //   x                     -/

            for (int x = 0; x < 4; x++)
            {
                world.SetBlockID(new Coordinates3D(x, 1, 5), 0); // Dig a tunnel
                // xxxxx x ish
                // x     x
                // xxxxxxx
            }

            lighter.EnqueueOperation(new BoundingBox(new Vector3(5, 2, 5),
                    new Vector3(6, 4, 6)), true);

            while (lighter.TryLightNext()) // Test lighting
            {
            }

            Console.WriteLine("Testing {0}", new Coordinates3D(5, 3, 5));
            Assert.AreEqual(15, world.GetSkyLight(new Coordinates3D(5, 3, 5)));
            Console.WriteLine("Testing {0}", new Coordinates3D(5, 2, 5));
            Assert.AreEqual(15, world.GetSkyLight(new Coordinates3D(5, 2, 5)));
            Console.WriteLine("Testing {0}", new Coordinates3D(5, 1, 5));
            Assert.AreEqual(15, world.GetSkyLight(new Coordinates3D(5, 1, 5)));

            byte expected = 15;
            for (int x = 5; x >= 0; x--)
            {
                Console.WriteLine("Testing {0}", new Coordinates3D(x, 1, 5));
                Assert.AreEqual(expected, world.GetSkyLight(new Coordinates3D(x, 1, 5)));
                expected--;
            }
        }
Esempio n. 3
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        public void TestFarPropegation()
        {
            var repository = new BlockRepository();

            repository.RegisterBlockProvider(new GrassBlock());
            repository.RegisterBlockProvider(new DirtBlock());
            repository.RegisterBlockProvider(new AirBlock());
            repository.RegisterBlockProvider(new BedrockBlock());
            var world = new TrueCraft.Core.World.World("TEST", new FlatlandGenerator());

            world.BlockRepository = repository;
            var lighter = new WorldLighting(world, repository);

            world.GetBlockID(Coordinates3D.Zero); // Generate a chunk
            lighter.InitialLighting(world.GetChunk(Coordinates2D.Zero));

            world.SetBlockID(new Coordinates3D(5, 3, 5), 0); // Create area that looks like so:
            world.SetBlockID(new Coordinates3D(5, 2, 5), 0); // x x  Light goes like so: |
            world.SetBlockID(new Coordinates3D(5, 1, 5), 0); // x x                      |
            world.SetBlockID(new Coordinates3D(4, 1, 5), 0); //   x                     -/

            for (int x = 0; x < 4; x++)
            {
                world.SetBlockID(new Coordinates3D(x, 1, 5), 0); // Dig a tunnel
                // xxxxx x ish
                // x     x
                // xxxxxxx
            }

            lighter.EnqueueOperation(new BoundingBox(new Vector3(5, 2, 5),
                                                     new Vector3(6, 4, 6)), true);

            while (lighter.TryLightNext()) // Test lighting
            {
            }

            Console.WriteLine("Testing {0}", new Coordinates3D(5, 3, 5));
            Assert.AreEqual(15, world.GetSkyLight(new Coordinates3D(5, 3, 5)));
            Console.WriteLine("Testing {0}", new Coordinates3D(5, 2, 5));
            Assert.AreEqual(15, world.GetSkyLight(new Coordinates3D(5, 2, 5)));
            Console.WriteLine("Testing {0}", new Coordinates3D(5, 1, 5));
            Assert.AreEqual(15, world.GetSkyLight(new Coordinates3D(5, 1, 5)));

            byte expected = 15;

            for (int x = 5; x >= 0; x--)
            {
                Console.WriteLine("Testing {0}", new Coordinates3D(x, 1, 5));
                Assert.AreEqual(expected, world.GetSkyLight(new Coordinates3D(x, 1, 5)));
                expected--;
            }
        }
Esempio n. 4
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        public void TestAStarImpossible()
        {
            var world = new TrueCraft.Core.World.World("default", new FlatlandGenerator());
            var astar = new AStarPathFinder();
            var start = new Coordinates3D(0, 4, 0);
            var end   = new Coordinates3D(5, 4, 0);

            world.SetBlockID(start + Coordinates3D.East, 1);
            world.SetBlockID(start + Coordinates3D.West, 1);
            world.SetBlockID(start + Coordinates3D.North, 1);
            world.SetBlockID(start + Coordinates3D.South, 1);

            var watch = new Stopwatch();

            watch.Start();
            var path = astar.FindPath(world, new BoundingBox(), start, end);

            watch.Stop();
            Console.WriteLine(watch.ElapsedMilliseconds + "ms");

            Assert.IsNull(path);
        }
Esempio n. 5
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        public void TestAStarExitRoom()
        {
            var world = new TrueCraft.Core.World.World("default", new FlatlandGenerator());
            var astar = new AStarPathFinder();
            var start = new Coordinates3D(0, 4, 0);
            var end = new Coordinates3D(5, 4, 0);

            // North wall
            for (int x = -4; x < 4; x++)
                world.SetBlockID(new Coordinates3D(x, 4, -4), 1);
            // East wall
            for (int z = -4; z < 4; z++)
                world.SetBlockID(new Coordinates3D(3, 4, z), 1);
            // South wall
            for (int x = -4; x < 4; x++)
                world.SetBlockID(new Coordinates3D(x, 4, 4), 1);

            var path = astar.FindPath(world, new BoundingBox(), start, end);
            DrawGrid(path, world);

            // Just test the start and end, the exact results need to be eyeballed
            Assert.AreEqual(start, path.Waypoints[0]);
            Assert.AreEqual(end, path.Waypoints[path.Waypoints.Count - 1]);
        }
Esempio n. 6
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        public void TestAStarAvoidRoom()
        {
            var world = new TrueCraft.Core.World.World("default", new FlatlandGenerator());
            var astar = new AStarPathFinder();
            var start = new Coordinates3D(-5, 4, 0);
            var end   = new Coordinates3D(5, 4, 0);

            // North wall
            for (int x = -4; x < 4; x++)
            {
                world.SetBlockID(new Coordinates3D(x, 4, -4), 1);
            }
            // East wall
            for (int z = -4; z < 4; z++)
            {
                world.SetBlockID(new Coordinates3D(3, 4, z), 1);
            }
            // South wall
            for (int x = -4; x < 4; x++)
            {
                world.SetBlockID(new Coordinates3D(x, 4, 4), 1);
            }

            var watch = new Stopwatch();

            watch.Start();
            var path = astar.FindPath(world, new BoundingBox(), start, end);

            watch.Stop();
            DrawGrid(path, world);
            Console.WriteLine(watch.ElapsedMilliseconds + "ms");

            // Just test the start and end, the exact results need to be eyeballed
            Assert.AreEqual(start, path.Waypoints[0]);
            Assert.AreEqual(end, path.Waypoints[path.Waypoints.Count - 1]);
        }
Esempio n. 7
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        public void TestAStarObstacle()
        {
            var world = new TrueCraft.Core.World.World("default", new FlatlandGenerator());
            var astar = new AStarPathFinder();
            var start = new Coordinates3D(0, 4, 0);
            var end   = new Coordinates3D(5, 4, 0);

            world.SetBlockID(new Coordinates3D(3, 4, 0), 1); // Obstacle

            var watch = new Stopwatch();

            watch.Start();
            var path = astar.FindPath(world, new BoundingBox(), start, end);

            watch.Stop();
            DrawGrid(path, world);
            Console.WriteLine(watch.ElapsedMilliseconds + "ms");

            // Just test the start and end, the exact results need to be eyeballed
            Assert.AreEqual(start, path.Waypoints[0]);
            Assert.AreEqual(end, path.Waypoints[path.Waypoints.Count - 1]);
            Assert.IsFalse(path.Waypoints.Contains(new Coordinates3D(3, 4, 0)));
        }
Esempio n. 8
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        public void TestAStarImpossible()
        {
            var world = new TrueCraft.Core.World.World("default", new FlatlandGenerator());
            var astar = new AStarPathFinder();
            var start = new Coordinates3D(0, 4, 0);
            var end = new Coordinates3D(5, 4, 0);

            world.SetBlockID(start + Coordinates3D.East, 1);
            world.SetBlockID(start + Coordinates3D.West, 1);
            world.SetBlockID(start + Coordinates3D.North, 1);
            world.SetBlockID(start + Coordinates3D.South, 1);

            var path = astar.FindPath(world, new BoundingBox(), start, end);
            Assert.IsNull(path);
        }
Esempio n. 9
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 public void TestAStarObstacle()
 {
     var world = new TrueCraft.Core.World.World("default", new FlatlandGenerator());
     var astar = new AStarPathFinder();
     var start = new Coordinates3D(0, 4, 0);
     var end = new Coordinates3D(5, 4, 0);
     world.SetBlockID(new Coordinates3D(3, 4, 0), 1); // Obstacle
     var path = astar.FindPath(world, new BoundingBox(), start, end);
     DrawGrid(path, world);
     // Just test the start and end, the exact results need to be eyeballed
     Assert.AreEqual(start, path.Waypoints[0]);
     Assert.AreEqual(end, path.Waypoints[path.Waypoints.Count - 1]);
     Assert.IsFalse(path.Waypoints.Contains(new Coordinates3D(3, 4, 0)));
 }
Esempio n. 10
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        public void TestLeavesAndEtc()
        {
            var repository = new BlockRepository();

            repository.RegisterBlockProvider(new GrassBlock());
            repository.RegisterBlockProvider(new DirtBlock());
            repository.RegisterBlockProvider(new AirBlock());
            repository.RegisterBlockProvider(new BedrockBlock());
            repository.RegisterBlockProvider(new LeavesBlock());
            var world = new TrueCraft.Core.World.World("TEST", new FlatlandGenerator());

            world.BlockRepository = repository;
            var lighter = new WorldLighting(world, repository);

            world.GetBlockID(Coordinates3D.Zero); // Generate a chunk

            for (int y = 1; y <= 16; y++)
            {
                var coords = new Coordinates3D(5, y, 5);
                world.SetBlockID(coords, 0);
                world.SetBlockID(coords + Coordinates3D.East, DirtBlock.BlockID);
                world.SetBlockID(coords + Coordinates3D.West, DirtBlock.BlockID);
                world.SetBlockID(coords + Coordinates3D.North, DirtBlock.BlockID);
                world.SetBlockID(coords + Coordinates3D.South, DirtBlock.BlockID);
            }
            world.GetChunk(Coordinates2D.Zero).UpdateHeightMap();

            lighter.InitialLighting(world.GetChunk(Coordinates2D.Zero));

            // Test this layout:
            // xox      o == leaves
            // x x
            // xox
            // x x
            // xox ...

            for (int y = 1; y <= 16; y++)
            {
                if (y % 2 == 1)
                {
                    world.SetBlockID(new Coordinates3D(5, y, 5), LeavesBlock.BlockID);
                }
            }
            world.GetChunk(Coordinates2D.Zero).UpdateHeightMap();

            lighter.EnqueueOperation(new BoundingBox(new Vector3(5, 0, 5),
                                                     new Vector3(6, 16, 6)), true);

            while (lighter.TryLightNext()) // Test lighting
            {
            }

            // Output lighting
            for (int y = 16; y >= 0; y--)
            {
                Console.Write(world.GetBlockID(new Coordinates3D(5, y, 5)).ToString("D2"));
                Console.Write(" " + world.GetSkyLight(new Coordinates3D(5, y, 5)).ToString("D2"));
                Console.WriteLine("   Y={0}", y);
            }

            var expected = new byte[]
            {
                15, // air
                13, // leaves
                12, // air
                10, // leaves
                9,  // air
                7,  // leaves
                6,  // air
                4,  // leaves
                3,  // air
                1,  // leaves
                0,  // air
                0,  // leaves
            };

            for (int y = 16, i = 0; y >= 0; y--, i++)
            {
                byte ex;
                if (i < expected.Length)
                {
                    ex = expected[i];
                }
                else
                {
                    ex = 0;
                }
                Assert.AreEqual(ex, world.GetSkyLight(new Coordinates3D(5, y, 5)));
            }
        }
Esempio n. 11
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        public void TestFarPropegationx2()
        {
            var repository = new BlockRepository();

            repository.RegisterBlockProvider(new GrassBlock());
            repository.RegisterBlockProvider(new DirtBlock());
            repository.RegisterBlockProvider(new AirBlock());
            repository.RegisterBlockProvider(new BedrockBlock());
            var world = new TrueCraft.Core.World.World("TEST", new FlatlandGenerator());

            world.BlockRepository = repository;
            var lighter = new WorldLighting(world, repository);

            world.GetBlockID(Coordinates3D.Zero); // Generate a chunk
            lighter.InitialLighting(world.GetChunk(Coordinates2D.Zero));

            // Test this layout:
            // xxx x    y=3
            // x   x    y=2
            // x   x    y=1
            // xxxxx    y=0
            //
            //    ^ x,z = 5

            for (int y = 1; y <= 3; y++) // Dig hole
            {
                world.SetBlockID(new Coordinates3D(5, y, 5), 0);
            }

            for (int x = 0; x <= 4; x++)                         // Dig outwards
            {
                world.SetBlockID(new Coordinates3D(x, 2, 5), 0); // Dig a tunnel
                world.SetBlockID(new Coordinates3D(x, 1, 5), 0); // Dig a tunnel
            }

            var watch = new Stopwatch();

            watch.Start();

            lighter.EnqueueOperation(new BoundingBox(new Vector3(5, 2, 5),
                                                     new Vector3(6, 4, 6)), true);

            while (lighter.TryLightNext()) // Test lighting
            {
            }

            watch.Stop();

            // Output lighting
            for (int y = 3; y >= 0; y--)
            {
                for (int x = 0; x <= 5; x++)
                {
                    Console.Write(world.GetBlockID(new Coordinates3D(x, y, 5)).ToString("D2") + " ");
                }
                Console.WriteLine();
            }
            Console.WriteLine();
            for (int y = 3; y >= 0; y--)
            {
                for (int x = 0; x <= 5; x++)
                {
                    Console.Write(world.GetSkyLight(new Coordinates3D(x, y, 5)).ToString("D2") + " ");
                }
                Console.WriteLine();
            }

            Console.WriteLine("Testing {0}", new Coordinates3D(5, 3, 5));
            Assert.AreEqual(15, world.GetSkyLight(new Coordinates3D(5, 3, 5)));
            Console.WriteLine("Testing {0}", new Coordinates3D(5, 2, 5));
            Assert.AreEqual(15, world.GetSkyLight(new Coordinates3D(5, 2, 5)));
            Console.WriteLine("Testing {0}", new Coordinates3D(5, 1, 5));
            Assert.AreEqual(15, world.GetSkyLight(new Coordinates3D(5, 1, 5)));

            byte expected = 15;

            for (int x = 5; x >= 0; x--)
            {
                Console.WriteLine("Testing {0}", new Coordinates3D(x, 2, 5));
                Assert.AreEqual(expected, world.GetSkyLight(new Coordinates3D(x, 2, 5)));
                expected--;
            }
            expected = 15;
            for (int x = 5; x >= 0; x--)
            {
                Console.WriteLine("Testing {0}", new Coordinates3D(x, 1, 5));
                Assert.AreEqual(expected, world.GetSkyLight(new Coordinates3D(x, 1, 5)));
                expected--;
            }

            Console.WriteLine("{0}ms", watch.ElapsedMilliseconds);
        }
Esempio n. 12
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        public void TestLeavesAndEtc()
        {
            var repository = new BlockRepository();
            repository.RegisterBlockProvider(new GrassBlock());
            repository.RegisterBlockProvider(new DirtBlock());
            repository.RegisterBlockProvider(new AirBlock());
            repository.RegisterBlockProvider(new BedrockBlock());
            repository.RegisterBlockProvider(new LeavesBlock());
            var world = new TrueCraft.Core.World.World("TEST", new FlatlandGenerator());
            world.BlockRepository = repository;
            var lighter = new WorldLighting(world, repository);
            world.GetBlockID(Coordinates3D.Zero); // Generate a chunk

            for (int y = 1; y <= 16; y++)
            {
                var coords = new Coordinates3D(5, y, 5);
                world.SetBlockID(coords, 0);
                world.SetBlockID(coords + Coordinates3D.East, DirtBlock.BlockID);
                world.SetBlockID(coords + Coordinates3D.West, DirtBlock.BlockID);
                world.SetBlockID(coords + Coordinates3D.North, DirtBlock.BlockID);
                world.SetBlockID(coords + Coordinates3D.South, DirtBlock.BlockID);
            }
            world.GetChunk(Coordinates2D.Zero).UpdateHeightMap();

            lighter.InitialLighting(world.GetChunk(Coordinates2D.Zero));

            // Test this layout:
            // xox      o == leaves
            // x x
            // xox
            // x x
            // xox ...

            for (int y = 1; y <= 16; y++)
            {
                if (y % 2 == 1)
                    world.SetBlockID(new Coordinates3D(5, y, 5), LeavesBlock.BlockID);
            }
            world.GetChunk(Coordinates2D.Zero).UpdateHeightMap();

            lighter.EnqueueOperation(new BoundingBox(new Vector3(5, 0, 5),
                    new Vector3(6, 16, 6)), true);

            while (lighter.TryLightNext()) // Test lighting
            {
            }

            // Output lighting
            for (int y = 16; y >= 0; y--)
            {
                Console.Write(world.GetBlockID(new Coordinates3D(5, y, 5)).ToString("D2"));
                Console.Write(" " + world.GetSkyLight(new Coordinates3D(5, y, 5)).ToString("D2"));
                Console.WriteLine("   Y={0}", y);
            }                

            var expected = new byte[]
            {
                15, // air
                13, // leaves
                12, // air
                10, // leaves
                9, // air
                7,  // leaves
                6,  // air
                4,  // leaves
                3,  // air
                1,  // leaves
                0,  // air
                0,  // leaves
            };

            for (int y = 16, i = 0; y >= 0; y--, i++)
            {
                byte ex;
                if (i < expected.Length)
                    ex = expected[i];
                else
                    ex = 0;
                Assert.AreEqual(ex, world.GetSkyLight(new Coordinates3D(5, y, 5)));
            }
        }
Esempio n. 13
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        public void TestFarPropegationx2()
        {
            var repository = new BlockRepository();
            repository.RegisterBlockProvider(new GrassBlock());
            repository.RegisterBlockProvider(new DirtBlock());
            repository.RegisterBlockProvider(new AirBlock());
            repository.RegisterBlockProvider(new BedrockBlock());
            var world = new TrueCraft.Core.World.World("TEST", new FlatlandGenerator());
            world.BlockRepository = repository;
            var lighter = new WorldLighting(world, repository);
            world.GetBlockID(Coordinates3D.Zero); // Generate a chunk
            lighter.InitialLighting(world.GetChunk(Coordinates2D.Zero));

            // Test this layout:
            // xxx x    y=3
            // x   x    y=2
            // x   x    y=1
            // xxxxx    y=0
            //
            //    ^ x,z = 5

            for (int y = 1; y <= 3; y++) // Dig hole
            {
                world.SetBlockID(new Coordinates3D(5, y, 5), 0);
            }

            for (int x = 0; x <= 4; x++) // Dig outwards
            {
                world.SetBlockID(new Coordinates3D(x, 2, 5), 0); // Dig a tunnel
                world.SetBlockID(new Coordinates3D(x, 1, 5), 0); // Dig a tunnel
            }

            var watch = new Stopwatch();
            watch.Start();

            lighter.EnqueueOperation(new BoundingBox(new Vector3(5, 2, 5),
                    new Vector3(6, 4, 6)), true);

            while (lighter.TryLightNext()) // Test lighting
            {
            }

            watch.Stop();

            // Output lighting
            for (int y = 3; y >= 0; y--)
            {
                for (int x = 0; x <= 5; x++)
                {
                    Console.Write(world.GetBlockID(new Coordinates3D(x, y, 5)).ToString("D2") + " ");
                }
                Console.WriteLine();
            }
            Console.WriteLine();
            for (int y = 3; y >= 0; y--)
            {
                for (int x = 0; x <= 5; x++)
                {
                    Console.Write(world.GetSkyLight(new Coordinates3D(x, y, 5)).ToString("D2") + " ");
                }
                Console.WriteLine();
            }

            Console.WriteLine("Testing {0}", new Coordinates3D(5, 3, 5));
            Assert.AreEqual(15, world.GetSkyLight(new Coordinates3D(5, 3, 5)));
            Console.WriteLine("Testing {0}", new Coordinates3D(5, 2, 5));
            Assert.AreEqual(15, world.GetSkyLight(new Coordinates3D(5, 2, 5)));
            Console.WriteLine("Testing {0}", new Coordinates3D(5, 1, 5));
            Assert.AreEqual(15, world.GetSkyLight(new Coordinates3D(5, 1, 5)));

            byte expected = 15;
            for (int x = 5; x >= 0; x--)
            {
                Console.WriteLine("Testing {0}", new Coordinates3D(x, 2, 5));
                Assert.AreEqual(expected, world.GetSkyLight(new Coordinates3D(x, 2, 5)));
                expected--;
            }
            expected = 15;
            for (int x = 5; x >= 0; x--)
            {
                Console.WriteLine("Testing {0}", new Coordinates3D(x, 1, 5));
                Assert.AreEqual(expected, world.GetSkyLight(new Coordinates3D(x, 1, 5)));
                expected--;
            }

            Console.WriteLine("{0}ms", watch.ElapsedMilliseconds);
        }
Esempio n. 14
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        public void TestAStarImpossible()
        {
            var world = new TrueCraft.Core.World.World("default", new FlatlandGenerator());
            var astar = new AStarPathFinder();
            var start = new Coordinates3D(0, 4, 0);
            var end = new Coordinates3D(5, 4, 0);

            world.SetBlockID(start + Coordinates3D.East, 1);
            world.SetBlockID(start + Coordinates3D.West, 1);
            world.SetBlockID(start + Coordinates3D.North, 1);
            world.SetBlockID(start + Coordinates3D.South, 1);

            var watch = new Stopwatch();
            watch.Start();
            var path = astar.FindPath(world, new BoundingBox(), start, end);
            watch.Stop();
            Console.WriteLine(watch.ElapsedMilliseconds + "ms");

            Assert.IsNull(path);
        }