public void TestShortPropegation() { var repository = new BlockRepository(); repository.RegisterBlockProvider(new GrassBlock()); repository.RegisterBlockProvider(new DirtBlock()); repository.RegisterBlockProvider(new AirBlock()); repository.RegisterBlockProvider(new BedrockBlock()); var world = new TrueCraft.Core.World.World("TEST", new FlatlandGenerator()); world.BlockRepository = repository; var lighter = new WorldLighting(world, repository); world.GetBlockID(Coordinates3D.Zero); // Generate a chunk lighter.InitialLighting(world.GetChunk(Coordinates2D.Zero)); world.SetBlockID(new Coordinates3D(5, 3, 5), 0); // Create area that looks like so: world.SetBlockID(new Coordinates3D(5, 2, 5), 0); // x x Light goes like so: | world.SetBlockID(new Coordinates3D(5, 1, 5), 0); // x x | world.SetBlockID(new Coordinates3D(4, 1, 5), 0); // x -/ lighter.EnqueueOperation(new BoundingBox(new Vector3(5, 2, 5), new Vector3(6, 4, 6)), true); while (lighter.TryLightNext()) // Test lighting { } Console.WriteLine("Testing {0}", new Coordinates3D(5, 3, 5)); Assert.AreEqual(15, world.GetSkyLight(new Coordinates3D(5, 3, 5))); Console.WriteLine("Testing {0}", new Coordinates3D(5, 2, 5)); Assert.AreEqual(15, world.GetSkyLight(new Coordinates3D(5, 2, 5))); Console.WriteLine("Testing {0}", new Coordinates3D(5, 1, 5)); Assert.AreEqual(15, world.GetSkyLight(new Coordinates3D(5, 1, 5))); Console.WriteLine("Testing {0}", new Coordinates3D(4, 1, 5)); Assert.AreEqual(14, world.GetSkyLight(new Coordinates3D(4, 1, 5))); }
public void TestFarPropegation() { var repository = new BlockRepository(); repository.RegisterBlockProvider(new GrassBlock()); repository.RegisterBlockProvider(new DirtBlock()); repository.RegisterBlockProvider(new AirBlock()); repository.RegisterBlockProvider(new BedrockBlock()); var world = new TrueCraft.Core.World.World("TEST", new FlatlandGenerator()); world.BlockRepository = repository; var lighter = new WorldLighting(world, repository); world.GetBlockID(Coordinates3D.Zero); // Generate a chunk lighter.EnqueueOperation(new BoundingBox( new Vector3(0, 0, 0), new Vector3(16, 128, 16)), true, true); while (lighter.TryLightNext()) // Initial lighting { } world.SetBlockID(new Coordinates3D(5, 3, 5), 0); // Create area that looks like so: world.SetBlockID(new Coordinates3D(5, 2, 5), 0); // x x Light goes like so: | world.SetBlockID(new Coordinates3D(5, 1, 5), 0); // x x | world.SetBlockID(new Coordinates3D(4, 1, 5), 0); // x -/ for (int x = 0; x < 4; x++) { world.SetBlockID(new Coordinates3D(x, 1, 5), 0); // Dig a tunnel // xxxxx x ish // x x // xxxxxxx } lighter.EnqueueOperation(new BoundingBox(new Vector3(5, 2, 5), new Vector3(6, 4, 6)), true); while (lighter.TryLightNext()) // Test lighting { } Console.WriteLine("Testing {0}", new Coordinates3D(5, 3, 5)); Assert.AreEqual(15, world.GetSkyLight(new Coordinates3D(5, 3, 5))); Console.WriteLine("Testing {0}", new Coordinates3D(5, 2, 5)); Assert.AreEqual(15, world.GetSkyLight(new Coordinates3D(5, 2, 5))); Console.WriteLine("Testing {0}", new Coordinates3D(5, 1, 5)); Assert.AreEqual(15, world.GetSkyLight(new Coordinates3D(5, 1, 5))); byte expected = 15; for (int x = 5; x >= 0; x--) { Console.WriteLine("Testing {0}", new Coordinates3D(x, 1, 5)); Assert.AreEqual(expected, world.GetSkyLight(new Coordinates3D(x, 1, 5))); expected--; } }
public void TestFarPropegation() { var repository = new BlockRepository(); repository.RegisterBlockProvider(new GrassBlock()); repository.RegisterBlockProvider(new DirtBlock()); repository.RegisterBlockProvider(new AirBlock()); repository.RegisterBlockProvider(new BedrockBlock()); var world = new TrueCraft.Core.World.World("TEST", new FlatlandGenerator()); world.BlockRepository = repository; var lighter = new WorldLighting(world, repository); world.GetBlockID(Coordinates3D.Zero); // Generate a chunk lighter.InitialLighting(world.GetChunk(Coordinates2D.Zero)); world.SetBlockID(new Coordinates3D(5, 3, 5), 0); // Create area that looks like so: world.SetBlockID(new Coordinates3D(5, 2, 5), 0); // x x Light goes like so: | world.SetBlockID(new Coordinates3D(5, 1, 5), 0); // x x | world.SetBlockID(new Coordinates3D(4, 1, 5), 0); // x -/ for (int x = 0; x < 4; x++) { world.SetBlockID(new Coordinates3D(x, 1, 5), 0); // Dig a tunnel // xxxxx x ish // x x // xxxxxxx } lighter.EnqueueOperation(new BoundingBox(new Vector3(5, 2, 5), new Vector3(6, 4, 6)), true); while (lighter.TryLightNext()) // Test lighting { } Console.WriteLine("Testing {0}", new Coordinates3D(5, 3, 5)); Assert.AreEqual(15, world.GetSkyLight(new Coordinates3D(5, 3, 5))); Console.WriteLine("Testing {0}", new Coordinates3D(5, 2, 5)); Assert.AreEqual(15, world.GetSkyLight(new Coordinates3D(5, 2, 5))); Console.WriteLine("Testing {0}", new Coordinates3D(5, 1, 5)); Assert.AreEqual(15, world.GetSkyLight(new Coordinates3D(5, 1, 5))); byte expected = 15; for (int x = 5; x >= 0; x--) { Console.WriteLine("Testing {0}", new Coordinates3D(x, 1, 5)); Assert.AreEqual(expected, world.GetSkyLight(new Coordinates3D(x, 1, 5))); expected--; } }
public void TestAStarImpossible() { var world = new TrueCraft.Core.World.World("default", new FlatlandGenerator()); var astar = new AStarPathFinder(); var start = new Coordinates3D(0, 4, 0); var end = new Coordinates3D(5, 4, 0); world.SetBlockID(start + Coordinates3D.East, 1); world.SetBlockID(start + Coordinates3D.West, 1); world.SetBlockID(start + Coordinates3D.North, 1); world.SetBlockID(start + Coordinates3D.South, 1); var watch = new Stopwatch(); watch.Start(); var path = astar.FindPath(world, new BoundingBox(), start, end); watch.Stop(); Console.WriteLine(watch.ElapsedMilliseconds + "ms"); Assert.IsNull(path); }
public void TestAStarExitRoom() { var world = new TrueCraft.Core.World.World("default", new FlatlandGenerator()); var astar = new AStarPathFinder(); var start = new Coordinates3D(0, 4, 0); var end = new Coordinates3D(5, 4, 0); // North wall for (int x = -4; x < 4; x++) world.SetBlockID(new Coordinates3D(x, 4, -4), 1); // East wall for (int z = -4; z < 4; z++) world.SetBlockID(new Coordinates3D(3, 4, z), 1); // South wall for (int x = -4; x < 4; x++) world.SetBlockID(new Coordinates3D(x, 4, 4), 1); var path = astar.FindPath(world, new BoundingBox(), start, end); DrawGrid(path, world); // Just test the start and end, the exact results need to be eyeballed Assert.AreEqual(start, path.Waypoints[0]); Assert.AreEqual(end, path.Waypoints[path.Waypoints.Count - 1]); }
public void TestAStarAvoidRoom() { var world = new TrueCraft.Core.World.World("default", new FlatlandGenerator()); var astar = new AStarPathFinder(); var start = new Coordinates3D(-5, 4, 0); var end = new Coordinates3D(5, 4, 0); // North wall for (int x = -4; x < 4; x++) { world.SetBlockID(new Coordinates3D(x, 4, -4), 1); } // East wall for (int z = -4; z < 4; z++) { world.SetBlockID(new Coordinates3D(3, 4, z), 1); } // South wall for (int x = -4; x < 4; x++) { world.SetBlockID(new Coordinates3D(x, 4, 4), 1); } var watch = new Stopwatch(); watch.Start(); var path = astar.FindPath(world, new BoundingBox(), start, end); watch.Stop(); DrawGrid(path, world); Console.WriteLine(watch.ElapsedMilliseconds + "ms"); // Just test the start and end, the exact results need to be eyeballed Assert.AreEqual(start, path.Waypoints[0]); Assert.AreEqual(end, path.Waypoints[path.Waypoints.Count - 1]); }
public void TestAStarObstacle() { var world = new TrueCraft.Core.World.World("default", new FlatlandGenerator()); var astar = new AStarPathFinder(); var start = new Coordinates3D(0, 4, 0); var end = new Coordinates3D(5, 4, 0); world.SetBlockID(new Coordinates3D(3, 4, 0), 1); // Obstacle var watch = new Stopwatch(); watch.Start(); var path = astar.FindPath(world, new BoundingBox(), start, end); watch.Stop(); DrawGrid(path, world); Console.WriteLine(watch.ElapsedMilliseconds + "ms"); // Just test the start and end, the exact results need to be eyeballed Assert.AreEqual(start, path.Waypoints[0]); Assert.AreEqual(end, path.Waypoints[path.Waypoints.Count - 1]); Assert.IsFalse(path.Waypoints.Contains(new Coordinates3D(3, 4, 0))); }
public void TestAStarImpossible() { var world = new TrueCraft.Core.World.World("default", new FlatlandGenerator()); var astar = new AStarPathFinder(); var start = new Coordinates3D(0, 4, 0); var end = new Coordinates3D(5, 4, 0); world.SetBlockID(start + Coordinates3D.East, 1); world.SetBlockID(start + Coordinates3D.West, 1); world.SetBlockID(start + Coordinates3D.North, 1); world.SetBlockID(start + Coordinates3D.South, 1); var path = astar.FindPath(world, new BoundingBox(), start, end); Assert.IsNull(path); }
public void TestAStarObstacle() { var world = new TrueCraft.Core.World.World("default", new FlatlandGenerator()); var astar = new AStarPathFinder(); var start = new Coordinates3D(0, 4, 0); var end = new Coordinates3D(5, 4, 0); world.SetBlockID(new Coordinates3D(3, 4, 0), 1); // Obstacle var path = astar.FindPath(world, new BoundingBox(), start, end); DrawGrid(path, world); // Just test the start and end, the exact results need to be eyeballed Assert.AreEqual(start, path.Waypoints[0]); Assert.AreEqual(end, path.Waypoints[path.Waypoints.Count - 1]); Assert.IsFalse(path.Waypoints.Contains(new Coordinates3D(3, 4, 0))); }
public void TestLeavesAndEtc() { var repository = new BlockRepository(); repository.RegisterBlockProvider(new GrassBlock()); repository.RegisterBlockProvider(new DirtBlock()); repository.RegisterBlockProvider(new AirBlock()); repository.RegisterBlockProvider(new BedrockBlock()); repository.RegisterBlockProvider(new LeavesBlock()); var world = new TrueCraft.Core.World.World("TEST", new FlatlandGenerator()); world.BlockRepository = repository; var lighter = new WorldLighting(world, repository); world.GetBlockID(Coordinates3D.Zero); // Generate a chunk for (int y = 1; y <= 16; y++) { var coords = new Coordinates3D(5, y, 5); world.SetBlockID(coords, 0); world.SetBlockID(coords + Coordinates3D.East, DirtBlock.BlockID); world.SetBlockID(coords + Coordinates3D.West, DirtBlock.BlockID); world.SetBlockID(coords + Coordinates3D.North, DirtBlock.BlockID); world.SetBlockID(coords + Coordinates3D.South, DirtBlock.BlockID); } world.GetChunk(Coordinates2D.Zero).UpdateHeightMap(); lighter.InitialLighting(world.GetChunk(Coordinates2D.Zero)); // Test this layout: // xox o == leaves // x x // xox // x x // xox ... for (int y = 1; y <= 16; y++) { if (y % 2 == 1) { world.SetBlockID(new Coordinates3D(5, y, 5), LeavesBlock.BlockID); } } world.GetChunk(Coordinates2D.Zero).UpdateHeightMap(); lighter.EnqueueOperation(new BoundingBox(new Vector3(5, 0, 5), new Vector3(6, 16, 6)), true); while (lighter.TryLightNext()) // Test lighting { } // Output lighting for (int y = 16; y >= 0; y--) { Console.Write(world.GetBlockID(new Coordinates3D(5, y, 5)).ToString("D2")); Console.Write(" " + world.GetSkyLight(new Coordinates3D(5, y, 5)).ToString("D2")); Console.WriteLine(" Y={0}", y); } var expected = new byte[] { 15, // air 13, // leaves 12, // air 10, // leaves 9, // air 7, // leaves 6, // air 4, // leaves 3, // air 1, // leaves 0, // air 0, // leaves }; for (int y = 16, i = 0; y >= 0; y--, i++) { byte ex; if (i < expected.Length) { ex = expected[i]; } else { ex = 0; } Assert.AreEqual(ex, world.GetSkyLight(new Coordinates3D(5, y, 5))); } }
public void TestFarPropegationx2() { var repository = new BlockRepository(); repository.RegisterBlockProvider(new GrassBlock()); repository.RegisterBlockProvider(new DirtBlock()); repository.RegisterBlockProvider(new AirBlock()); repository.RegisterBlockProvider(new BedrockBlock()); var world = new TrueCraft.Core.World.World("TEST", new FlatlandGenerator()); world.BlockRepository = repository; var lighter = new WorldLighting(world, repository); world.GetBlockID(Coordinates3D.Zero); // Generate a chunk lighter.InitialLighting(world.GetChunk(Coordinates2D.Zero)); // Test this layout: // xxx x y=3 // x x y=2 // x x y=1 // xxxxx y=0 // // ^ x,z = 5 for (int y = 1; y <= 3; y++) // Dig hole { world.SetBlockID(new Coordinates3D(5, y, 5), 0); } for (int x = 0; x <= 4; x++) // Dig outwards { world.SetBlockID(new Coordinates3D(x, 2, 5), 0); // Dig a tunnel world.SetBlockID(new Coordinates3D(x, 1, 5), 0); // Dig a tunnel } var watch = new Stopwatch(); watch.Start(); lighter.EnqueueOperation(new BoundingBox(new Vector3(5, 2, 5), new Vector3(6, 4, 6)), true); while (lighter.TryLightNext()) // Test lighting { } watch.Stop(); // Output lighting for (int y = 3; y >= 0; y--) { for (int x = 0; x <= 5; x++) { Console.Write(world.GetBlockID(new Coordinates3D(x, y, 5)).ToString("D2") + " "); } Console.WriteLine(); } Console.WriteLine(); for (int y = 3; y >= 0; y--) { for (int x = 0; x <= 5; x++) { Console.Write(world.GetSkyLight(new Coordinates3D(x, y, 5)).ToString("D2") + " "); } Console.WriteLine(); } Console.WriteLine("Testing {0}", new Coordinates3D(5, 3, 5)); Assert.AreEqual(15, world.GetSkyLight(new Coordinates3D(5, 3, 5))); Console.WriteLine("Testing {0}", new Coordinates3D(5, 2, 5)); Assert.AreEqual(15, world.GetSkyLight(new Coordinates3D(5, 2, 5))); Console.WriteLine("Testing {0}", new Coordinates3D(5, 1, 5)); Assert.AreEqual(15, world.GetSkyLight(new Coordinates3D(5, 1, 5))); byte expected = 15; for (int x = 5; x >= 0; x--) { Console.WriteLine("Testing {0}", new Coordinates3D(x, 2, 5)); Assert.AreEqual(expected, world.GetSkyLight(new Coordinates3D(x, 2, 5))); expected--; } expected = 15; for (int x = 5; x >= 0; x--) { Console.WriteLine("Testing {0}", new Coordinates3D(x, 1, 5)); Assert.AreEqual(expected, world.GetSkyLight(new Coordinates3D(x, 1, 5))); expected--; } Console.WriteLine("{0}ms", watch.ElapsedMilliseconds); }
public void TestLeavesAndEtc() { var repository = new BlockRepository(); repository.RegisterBlockProvider(new GrassBlock()); repository.RegisterBlockProvider(new DirtBlock()); repository.RegisterBlockProvider(new AirBlock()); repository.RegisterBlockProvider(new BedrockBlock()); repository.RegisterBlockProvider(new LeavesBlock()); var world = new TrueCraft.Core.World.World("TEST", new FlatlandGenerator()); world.BlockRepository = repository; var lighter = new WorldLighting(world, repository); world.GetBlockID(Coordinates3D.Zero); // Generate a chunk for (int y = 1; y <= 16; y++) { var coords = new Coordinates3D(5, y, 5); world.SetBlockID(coords, 0); world.SetBlockID(coords + Coordinates3D.East, DirtBlock.BlockID); world.SetBlockID(coords + Coordinates3D.West, DirtBlock.BlockID); world.SetBlockID(coords + Coordinates3D.North, DirtBlock.BlockID); world.SetBlockID(coords + Coordinates3D.South, DirtBlock.BlockID); } world.GetChunk(Coordinates2D.Zero).UpdateHeightMap(); lighter.InitialLighting(world.GetChunk(Coordinates2D.Zero)); // Test this layout: // xox o == leaves // x x // xox // x x // xox ... for (int y = 1; y <= 16; y++) { if (y % 2 == 1) world.SetBlockID(new Coordinates3D(5, y, 5), LeavesBlock.BlockID); } world.GetChunk(Coordinates2D.Zero).UpdateHeightMap(); lighter.EnqueueOperation(new BoundingBox(new Vector3(5, 0, 5), new Vector3(6, 16, 6)), true); while (lighter.TryLightNext()) // Test lighting { } // Output lighting for (int y = 16; y >= 0; y--) { Console.Write(world.GetBlockID(new Coordinates3D(5, y, 5)).ToString("D2")); Console.Write(" " + world.GetSkyLight(new Coordinates3D(5, y, 5)).ToString("D2")); Console.WriteLine(" Y={0}", y); } var expected = new byte[] { 15, // air 13, // leaves 12, // air 10, // leaves 9, // air 7, // leaves 6, // air 4, // leaves 3, // air 1, // leaves 0, // air 0, // leaves }; for (int y = 16, i = 0; y >= 0; y--, i++) { byte ex; if (i < expected.Length) ex = expected[i]; else ex = 0; Assert.AreEqual(ex, world.GetSkyLight(new Coordinates3D(5, y, 5))); } }
public void TestFarPropegationx2() { var repository = new BlockRepository(); repository.RegisterBlockProvider(new GrassBlock()); repository.RegisterBlockProvider(new DirtBlock()); repository.RegisterBlockProvider(new AirBlock()); repository.RegisterBlockProvider(new BedrockBlock()); var world = new TrueCraft.Core.World.World("TEST", new FlatlandGenerator()); world.BlockRepository = repository; var lighter = new WorldLighting(world, repository); world.GetBlockID(Coordinates3D.Zero); // Generate a chunk lighter.InitialLighting(world.GetChunk(Coordinates2D.Zero)); // Test this layout: // xxx x y=3 // x x y=2 // x x y=1 // xxxxx y=0 // // ^ x,z = 5 for (int y = 1; y <= 3; y++) // Dig hole { world.SetBlockID(new Coordinates3D(5, y, 5), 0); } for (int x = 0; x <= 4; x++) // Dig outwards { world.SetBlockID(new Coordinates3D(x, 2, 5), 0); // Dig a tunnel world.SetBlockID(new Coordinates3D(x, 1, 5), 0); // Dig a tunnel } var watch = new Stopwatch(); watch.Start(); lighter.EnqueueOperation(new BoundingBox(new Vector3(5, 2, 5), new Vector3(6, 4, 6)), true); while (lighter.TryLightNext()) // Test lighting { } watch.Stop(); // Output lighting for (int y = 3; y >= 0; y--) { for (int x = 0; x <= 5; x++) { Console.Write(world.GetBlockID(new Coordinates3D(x, y, 5)).ToString("D2") + " "); } Console.WriteLine(); } Console.WriteLine(); for (int y = 3; y >= 0; y--) { for (int x = 0; x <= 5; x++) { Console.Write(world.GetSkyLight(new Coordinates3D(x, y, 5)).ToString("D2") + " "); } Console.WriteLine(); } Console.WriteLine("Testing {0}", new Coordinates3D(5, 3, 5)); Assert.AreEqual(15, world.GetSkyLight(new Coordinates3D(5, 3, 5))); Console.WriteLine("Testing {0}", new Coordinates3D(5, 2, 5)); Assert.AreEqual(15, world.GetSkyLight(new Coordinates3D(5, 2, 5))); Console.WriteLine("Testing {0}", new Coordinates3D(5, 1, 5)); Assert.AreEqual(15, world.GetSkyLight(new Coordinates3D(5, 1, 5))); byte expected = 15; for (int x = 5; x >= 0; x--) { Console.WriteLine("Testing {0}", new Coordinates3D(x, 2, 5)); Assert.AreEqual(expected, world.GetSkyLight(new Coordinates3D(x, 2, 5))); expected--; } expected = 15; for (int x = 5; x >= 0; x--) { Console.WriteLine("Testing {0}", new Coordinates3D(x, 1, 5)); Assert.AreEqual(expected, world.GetSkyLight(new Coordinates3D(x, 1, 5))); expected--; } Console.WriteLine("{0}ms", watch.ElapsedMilliseconds); }
public void TestAStarImpossible() { var world = new TrueCraft.Core.World.World("default", new FlatlandGenerator()); var astar = new AStarPathFinder(); var start = new Coordinates3D(0, 4, 0); var end = new Coordinates3D(5, 4, 0); world.SetBlockID(start + Coordinates3D.East, 1); world.SetBlockID(start + Coordinates3D.West, 1); world.SetBlockID(start + Coordinates3D.North, 1); world.SetBlockID(start + Coordinates3D.South, 1); var watch = new Stopwatch(); watch.Start(); var path = astar.FindPath(world, new BoundingBox(), start, end); watch.Stop(); Console.WriteLine(watch.ElapsedMilliseconds + "ms"); Assert.IsNull(path); }