public void AddGroup(int travelTime, List <TroopEntity> troops, Dictionary <Supplies, float> wAmount, Dictionary <Supplies, float> dAmount, ICollect interactingObject, ICollect village) { var temp = new TroopComponent(travelTime, troops, count, wAmount, dAmount, interactingObject, village); TroopGroup.Add(temp); count = count == int.MaxValue ? 0 : count + 1; }
public void AddGroup(TroopComponent group) { TroopGroup.Add(group); count = count == int.MaxValue ? 0 : count + 1; }